We use 3ds max plugin For some reason when octane slaves kick in Octane viewport turns white and it renders white. (very overexposed ) Why is this?
slave version 3.02
Octane viewport/renders turns white with render slaves
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
seems like all this happens when i am using scattering medium With sun kind - MAIN Type - Daylight or texture
Sun just gets very bright until screen turns white. This happens only when slaves are rendering too.
When scatering medium is empty it works
We tried the latest version same
Also we get instant errors on slaves (see attached) but they continue rendering
Sun just gets very bright until screen turns white. This happens only when slaves are rendering too.
When scatering medium is empty it works
We tried the latest version same
Also we get instant errors on slaves (see attached) but they continue rendering
same error - My GTX 780 Ti Classy was bad -> RMA.
Your videocard(s) may has/have VRAM issue, very sorry.
Your videocard(s) may has/have VRAM issue, very sorry.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
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NOTE: Sorry, my bad English for mute
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i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
I could reproduce the problem here on Maxwell and Pascal GPUs, but it's probably a bug on our side. I assume that your slave is running Maxwell/Pascal GPUs and your master some Fermi/Kepler GPUs?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Ok, I have found and fixed the problem. It only occurs with the direct lighting AO kernel if you use an environment medium. So until we release the next update, you could switch to diffuse GI or use path tracing.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thank you! Yes we did use AO.abstrax wrote:Ok, I have found and fixed the problem. It only occurs with the direct lighting AO kernel if you use an environment medium. So until we release the next update, you could switch to diffuse GI or use path tracing.

