Converted Corona Benchmark for testing.
Somehow renders look different; are there any new settings to consider?
Looks like glossy material behave differently...
Octane 2.21.1
Octane 3.00 Alpha1
Corona Benchmark Scene For Octane
Corona Benchmark Scene For Octane Standalone
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
what about the speed?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I found octane GI (rays depth) already a darker than most other engines and yes in 3.0 it looks even darer, not sure what is ir or why
.
Thanks for scene.

Thanks for scene.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Here are some screenshots @5000px that speak for themselvesgabrielefx wrote:what about the speed?
(on one Titan card):
2.21.1 @5k
3.00 Alpha1 @5k Parallel/Tile 8/8
3.00 Alpha1 @5k Parallel/Tile16/32
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Interesting to see the difference in GPU usage in the alpha.
Priority was switched off for both...
Can anyone explain the advantage of the new film buffer system?
What would be the advantage in this scene? Obviously it uses more vram, what's the benefit?
Why do the renders look different (see first post)?
Priority was switched off for both...
Can anyone explain the advantage of the new film buffer system?
What would be the advantage in this scene? Obviously it uses more vram, what's the benefit?
Why do the renders look different (see first post)?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti