Corona Benchmark Scene For Octane Standalone

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RobSteady
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Converted Corona Benchmark for testing.
Somehow renders look different; are there any new settings to consider?
Looks like glossy material behave differently...

Octane 2.21.1
2.21.1_4min55s.png
Octane 3.00 Alpha1
3.00_Alpha1_4m55s.png
Corona Benchmark Scene For Octane
Corona_Benchmark_Scene-Octane_Standalone.rar
(88.44 MiB) Downloaded 437 times
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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gabrielefx
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what about the speed?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Lewis
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I found octane GI (rays depth) already a darker than most other engines and yes in 3.0 it looks even darer, not sure what is ir or why :(.

Thanks for scene.
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RobSteady
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gabrielefx wrote:what about the speed?
Here are some screenshots @5000px that speak for themselves
(on one Titan card):


2.21.1 @5k
2.21.1_5k.PNG
2.21.1_5k_AB.PNG

3.00 Alpha1 @5k Parallel/Tile 8/8
3.00_Alpha1_5k.PNG
3.00_Alpha1_5k_AB.PNG

3.00 Alpha1 @5k Parallel/Tile16/32
3.00_Alpha1_5k_16_32.PNG
3.00_Alpha1_5k_AB_16_32.PNG
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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RobSteady
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Interesting to see the difference in GPU usage in the alpha.
Priority was switched off for both...

Can anyone explain the advantage of the new film buffer system?
What would be the advantage in this scene? Obviously it uses more vram, what's the benefit?

Why do the renders look different (see first post)?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
uncia
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Try to create some passes and you will see ;)
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