abstrax wrote:Try this: viewtopic.php?f=73&t=43948
prodviz wrote:I don't know about that.
The settings which got removed only had the name of real world settings, but only acted as 2 extra exposure controls.
I'd like to have real world settings, but only if they work like the real world.
itsallgoode9 wrote:If Maya could import .orbx or access the local DB files that setup would be helpful
I still think it was a bad idea to completely get rid of real world camera settings. Hopefully the team is reconsidering this. I don't think people should be forced to used the real world camera setting since alot of people are not familiar with these, but I wish they hadn't been completely removed. It would be nice if there was a node for both methods...real camera settings and octane's method.
abstrax wrote:One more thing: The aperture is not a fake value, but the radius of the lens opening in cm.
abstrax wrote:itsallgoode9 wrote:We will improve things in that area in the future. I'm not sure about the Maya plugin, but in most plugins the camera settings are done using the camera settings of the host application. Don't you have f-stop etc. in the Maya cameras?
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