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- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Please show realworld example of "Volumetric lights".coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
for creative purposesglimpse wrote:Please show realworld example of "Volumetric lights".coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
I think that a possibility to randomize volume density with a procedural texture would be awesome 
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465

It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465
OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
Hi nvidion,
in c4doctane you can do somthing similar:
http://www.aoktar.com/octane/Clouds.html
ciao Beppe
in c4doctane you can do somthing similar:
http://www.aoktar.com/octane/Clouds.html
ciao Beppe
@bepeg4d / Beppe
I know and it looks great
but I work in Blender and there's no possibility of doing that.
I know and it looks great

OS: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
GPUs: 3 x GTX 1080 Ti 1 x GTX 1070
RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
Blender 2.79
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
+1000
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
It's doable - this is part of the 2018.1 roadmap as of right now (in one of the later XB releases closer to RC1). The reason we didn't do this sooner is because we wanted to first develop a much faster rendering path for fully procedural volumetrics (slated in the 2018.1 version for many similar related uses) that could enable this with the least possible speed hit - as a bonus, we should be able to then feed OSL shaders into this for truly crazy user driven effects.nvision wrote:I think that a possibility to randomize volume density with a procedural texture would be awesome
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465