Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby itsallgoode9 » Thu Nov 10, 2016 12:38 am

itsallgoode9 Thu Nov 10, 2016 12:38 am
I would like an up to date Maya plugin
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Re: Which feature do you need the most?

Postby Zay » Thu Nov 10, 2016 3:04 pm

Zay Thu Nov 10, 2016 3:04 pm
Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.
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Re: Which feature do you need the most?

Postby bepeg4d » Fri Nov 11, 2016 9:17 am

bepeg4d Fri Nov 11, 2016 9:17 am
Zay wrote:Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.

Hi Zay,
but this is already possible, you can even drag & drop a group of obj node in the node graph to import them :roll:
which version of Standalone are you using?
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Re: Which feature do you need the most?

Postby Zay » Fri Nov 11, 2016 11:26 am

Zay Fri Nov 11, 2016 11:26 am
bepeg4d wrote:but this is already possible, you can even drag & drop a group of obj node in the node graph to import them :roll:
which version of Standalone are you using?
ciao beppe


That will work. But not possible if you use the opendialog, Geometry->Mesh.
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Re: Which feature do you need the most?

Postby Dmi3ryd » Fri Nov 11, 2016 1:10 pm

Dmi3ryd Fri Nov 11, 2016 1:10 pm
Dear developers.

Is it possible add approximately render time indicator using batch rendering?
This very useful when rendering animation and need to know how many times it will be.
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Re: Which feature do you need the most?

Postby djiin » Sun Nov 13, 2016 12:05 pm

djiin Sun Nov 13, 2016 12:05 pm
multilight is really great, would for sure be nice to have it in octane.

i'm new to octane, i was using maxwell, is there that function in octane? i miss it very much, i mean objects but most of all lights, "hidden from reflections/refractions" and "hidden from global illumination"
https://postimg.org/image/4wa0bmalv/

also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.

thanks.

s.
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Re: Which feature do you need the most?

Postby calus » Sun Nov 13, 2016 2:26 pm

calus Sun Nov 13, 2016 2:26 pm
djiin wrote:also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.

look here:
viewtopic.php?f=110&t=57048#p293182
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Re: Which feature do you need the most?

Postby fatrobotsneedlove » Sun Nov 13, 2016 11:05 pm

fatrobotsneedlove Sun Nov 13, 2016 11:05 pm
Goldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)


Any chance we can get that until 3.1 gets released
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Re: Which feature do you need the most?

Postby Goldorak » Tue Nov 15, 2016 2:55 am

Goldorak Tue Nov 15, 2016 2:55 am
fatrobotsneedlove wrote:
Goldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)


Any chance we can get that until 3.1 gets released


In fact there is. Some of the initial 3.1 features, including Imager SDK, are moving fast enough to be considered for an interim 3.0.x update. As I have posted elsewhere, we have a full 3.0 build working on AMD (via our cross compiler), so that isn't technically waiting on 3.1 either, but drivers are huge issue we can't work around yet - AMD has to solve or else we can't release and support this no matter the version (they know about this and working on it last I checked). The most complex feature head in the 3.x roadmap is OSL, and it is at the core of 3.1 release. It requires a lot more testing than prior features. We'll move up any 3.x features into 3.0 if they are ready sooner and don't depend on OSL. Imager SDK tools is a likely candidate.
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Re: Which feature do you need the most?

Postby FrankPooleFloating » Tue Nov 15, 2016 1:47 pm

FrankPooleFloating Tue Nov 15, 2016 1:47 pm
Would love to get Aperture in Spherical/Cube Camera, if that request has been decided on...
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