Hi guys,
I have setup a Houdini plugin version of the PBR shader,it has the same interface as in standalone and I also have added automatization of texture loading,so no need to select files just rename the shader and listo! great for quick material tests!:)

- Pbr Octane shader in Houdini
however, as the Livedb and Orbx file import varies from plugin to plugin we may or may not have a clean interface for each plugin,it all depends how flexible the 3D app and the plugins are,but the shader will work.I just need to check what nodes it creates and what it ignores.the best thing to do is drop me a line for a version and we can have a look.