dirt identify the normal map
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
You can simply use a gradient on the normal map and mix it with the dirt node.EXRurni wrote:I want to ask if dirt can recognize the normals of the texture like falloffmap. If you can make a button like this, it will bring a lot of details.

Or even split the normal into R, G, and B channels for more control.

System:
i7 8700K / RTX 2020 / 16GB RAM
i7 8700K / RTX 2020 / 16GB RAM