Geometry Export Node in Stand Alone

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p3taotoy
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Basic Simple Question

When one inputs a OBJ Mesh node to a a Geometry Export node and selects FBX and a path to write too /user/desktop/xxx.fbx etc.

When does it get "written"?

Does it get "written"?

Thanks
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bepeg4d
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Hi Peter,
you need to right-click on the Geometry exporter node, and choose Trigger:
7EC09480-F29D-4E97-802D-C479D97C50F5.jpeg
ciao Beppe
p3taotoy
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YEEEESSSSSSSS!!!!!!
Thanks man... perfect!

Very useful! Saved my day man.

Have a good one and stay safe

Peter
p3taotoy
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Hey man
Is there any limitation on what can be exported etc. I made a couple of placement nodes and moved some geom primitives.
They all came over but the position and size on the duplicated placements was not kept.

Used FBX

Not crucial but just wondering.

Thanks mate

Peter
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MB
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Would if be possible to get a progress bar on this so we can tell when its done.

Thx
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
AndreasBergmann
Licensed Customer
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Hi,
have the same issue with multiple placements that got lost when exporting to fbx, is there any update?
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jobigoud
OctaneRender Team
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A basic test works for me so please share a scene that reproduces the issue.
By the way instead of right click + trigger menu you can also use the trigger button in the Node inspector (green triangle).
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