Anime Kernel

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blastframe
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Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Hello,
I saw in the 'Introducing Octane 5' video an 'Anime Kernel for Raytraced Edges'
https://youtu.be/nxctddnqA-g?t=500

This feature would be very useful to me. I didn't see anything about this in the 2019 release. Was it abandoned or is it coming?

Thank you!
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Goldorak
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It’s coming, we felt spectron area/sphere lights were higher priority based on user feedback to our roadmap, so we did that first.
alecchalmers_1
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Joined: Thu Mar 21, 2019 10:34 pm

I teach software at Leeds Arts University, and on the Comics and Concept Art course we are looking for versatile and easy to use methods of rendering 3D in a comic style.
The toon shading isn't very functional as it is, but the anime kernel is something I am very interested in.
At the moment Blender also has a lot of potential in this area as well.
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blastframe
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Location: Los Angeles, CA USA

Goldorak wrote:It’s coming, we felt spectron area/sphere lights were higher priority based on user feedback to our roadmap, so we did that first.
Thanks for the update!
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blastframe
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Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Hello!
Just checking in on this feature. Is it still in the works? Thank you!
Tag12345
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+1
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Goldorak
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It’s still in the works. I have a few new slides on its progress and place in the roadmap in my GTC talk this week.
nejck
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Goldorak wrote:It’s still in the works. I have a few new slides on its progress and place in the roadmap in my GTC talk this week.
I hope you don't mind me asking this here but when would that be? Can't seem to get the dates to show up on the GTC website. Kudos on the round table talk you did a week ago, by the way!
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blastframe
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Goldorak wrote:It’s still in the works. I have a few new slides on its progress and place in the roadmap in my GTC talk this week.
Thank you for the update. I'd also like to watch your talk!
efforce
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Joined: Mon Nov 19, 2018 7:30 am

+1 please advise us the date thanks.
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