Please, please integrate this
Game changer for interiors...
http://cgpress.org/archives/altus-rende ... eased.html
http://www.innobright.com/
From the Chaosgroup forum. 8min rendering, 2min denoise:
Images from vlado
Altus rendering denoising system
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Last edited by RobSteady on Fri Jan 08, 2016 12:21 pm, edited 3 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Have you tryed it yourself on rendered animations by Octane?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Don't even know how to use it...
You can download it for free.
This is from the manual:
Altus Work Flow:
The Altus require two sets of inputs labeled with b0 and b1 rendered with different
sample seeds respectively.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
There is a sample config file included with this installer.
/path/to/executable/altus.cfg
For help on input through the command line please use the help command
./altus help
There are two needed Environment variables for the altus.
altus_PATH: This will be the path to the executable
altus_LICENSE: This is the port@ipaddress/host of your license server. If you do not
have a floating license server please disregard this environment variable.
You can download it for free.
This is from the manual:
Altus Work Flow:
The Altus require two sets of inputs labeled with b0 and b1 rendered with different
sample seeds respectively.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
There is a sample config file included with this installer.
/path/to/executable/altus.cfg
For help on input through the command line please use the help command
./altus help
There are two needed Environment variables for the altus.
altus_PATH: This will be the path to the executable
altus_LICENSE: This is the port@ipaddress/host of your license server. If you do not
have a floating license server please disregard this environment variable.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Just received an e-mail from one of the developers saying they are already in touch with Otoy and working on an integration.
Hope this will come true

Hope this will come true
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Also curiousaoktar wrote:Have you tryed it yourself on rendered animations by Octane?
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
ChaosGroup already got it up and running for V-Ray:
http://cgpress.org/archives/max-to-altus-script.html
Please don't sleep on this
http://cgpress.org/archives/max-to-altus-script.html
Please don't sleep on this
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Wow. The test results in the Chaos Group forums are pretty stunning.
This with Octane could really be a holy grail for animations.
I'm gonna try the demo later today (as long as I can get it setup before the halloween parties start
)
EDIT: Haven't been able to get it running
This with Octane could really be a holy grail for animations.
I'm gonna try the demo later today (as long as I can get it setup before the halloween parties start

EDIT: Haven't been able to get it running

4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Abledo output is in Octane 3. You can try it out in the web demo using the 'diffuse filter' render pass.3dgeeks wrote:Im not sure Octane can output all the right AOVs. eg an albedo pass. It would be great if Otoy integrates it so that it works on behind the scenes on the using info already on the card.