If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11
Moderator: aoktar
boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11
aoktar wrote:boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.
You are using new particle tools. It's not yet implemented, not sure why do you post as a bug it!?
bepeg4d wrote:Hi,
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected:
Here is the scene:
ciao,
Beppe
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