aoktar wrote:Silverwing wrote:Hi Ahmet,
thanks for your quick response!
I found yet another small glitch:
The Blend Material is missing the "Assign" tab, where you can see, on what objects the material is assigned to.
Noticed that when the material first appeared, but never actually reported it...
It's currently not possible to add this control. It caused some problems when I tried to integrate this to blend material UI.
Also never get why do you use that!?
Ok. Well then I guess, we have to live without it.
Its really useful if you have a big scene with lots of materials and you want to:
- Delete a material that is assigned to a lot of different objects. (You can select the assigned list and delete it)
- See, where the material is assigned to. This is handy while shading as you sometimes want to make changed on the material based on an object you see in the scene, but are not sure if that´s the only object the material is assigned to.
- In General its always good to have access from both sides. See the material that´s is assigned to each object, from the object side of thing and see all objects the material is assigned to from the material side of things.
As someone who is mainly shading I use this feature more often then you would think. Especially when the scenes get bigger and you have 100+ Materials it helps to keep the overview.
I might show you if you have time at the SuperMeet
In general I would say, if its really hard to implement that feature, then do not waste your time. Its helpful, but its no dealbreaker for me, if its not included.