Version 3.00 - R1.1 (25.05.2016)

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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby aoktar » Fri May 20, 2016 1:47 am

aoktar Fri May 20, 2016 1:47 am
jayroth wrote:Where is the TFD Flamethrower example file? It is not included in the TFD Examples download...

Added.
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby jayroth » Fri May 20, 2016 5:18 pm

jayroth Fri May 20, 2016 5:18 pm
aoktar wrote:
jayroth wrote:Where is the TFD Flamethrower example file? It is not included in the TFD Examples download...

Added.

Thanks!
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby jayroth » Fri May 20, 2016 7:52 pm

jayroth Fri May 20, 2016 7:52 pm
Sadly, I am not seeing any of the black smoke as seen in the photograph -- I am seeing flame only. I am using Octane 3 Beta 2.1, with Cinema version 17.046 on the configuration listed in my signature. Any ideas?
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby aoktar » Fri May 20, 2016 8:09 pm

aoktar Fri May 20, 2016 8:09 pm
jayroth wrote:Sadly, I am not seeing any of the black smoke as seen in the photograph -- I am seeing flame only. I am using Octane 3 Beta 2.1, with Cinema version 17.046 on the configuration listed in my signature. Any ideas?

Be sure that you have density channel simulated and absorption/scattering is set properly. it doesn't appear without using object tag with proper settings.
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby kacperspala » Sat May 21, 2016 2:06 pm

kacperspala Sat May 21, 2016 2:06 pm
There is no "scale" in medium node ? Just density ? Does it work the same way ? Cant reproduce some materials now .
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby aoktar » Sat May 21, 2016 2:26 pm

aoktar Sat May 21, 2016 2:26 pm
kacperspala wrote:There is no "scale" in medium node ? Just density ? Does it work the same way ? Cant reproduce some materials now .

scale -> density. It's same and renamed as standalone has been like that since some version.
Which material you can't do? It should work as old named scale parameter.
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby eyeonestudio » Sat May 21, 2016 4:25 pm

eyeonestudio Sat May 21, 2016 4:25 pm
Octane 3.0 is glad to be released soon.


Most people will use Houdini to create openVDB.
Houdini 1unit is 1Meter.
C4D Default Unit is Centimeter.

VDB loader default scale is Meters. But Not Match Scale Houdini VDB. Hectometers is Matched Scale.

2016-05-22_1-11-53.png


aa.png



Particle Rendering - Dropdown Menu
I want to be a little change .

1.None
2.Sphere
3.Object Instances
4.Voxel

bb.png


Thanks..... :D
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby Yambo » Sat May 21, 2016 4:43 pm

Yambo Sat May 21, 2016 4:43 pm
eyeonestudio wrote:Octane 3.0 is glad to be released soon.


Most people will use Houdini to create openVDB.
Houdini 1unit is 1Meter.
C4D Default Unit is Centimeter.

VDB loader default scale is Meters. But Not Match Scale Houdini VDB. Hectometers is Matched Scale.

2016-05-22_1-11-53.png


aa.png



Particle Rendering - Dropdown Menu
I want to be a little change .

1.None
2.Sphere
3.Object Instances
4.Voxel

bb.png


Thanks..... :D


+1 for that
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby eyeonestudio » Sat May 21, 2016 8:27 pm

eyeonestudio Sat May 21, 2016 8:27 pm
OpenVDB Velocity Motion Blur Testing

OpenVDB Velocity MB.png
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Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

Postby aoktar » Sat May 21, 2016 8:39 pm

aoktar Sat May 21, 2016 8:39 pm
eyeonestudio wrote:OpenVDB Velocity Motion Blur Testing

OpenVDB Velocity MB.png


all good?
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