Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

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aoktar
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twik25 wrote:Bug: When using the Standard Surface material - if you have any values or input into the weight of coating layer, unchecking the checkbox for "Coating layer" does not deactivate the coating layer. In fact, I think that is the case for all checkboxes.

C4D 2023
Yes looks like it's forgotten to be implemented.
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AaronWestwood
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aoktar wrote:
AaronWestwood wrote: Thanks for trying, so so weird! I just reset prefs but same issue (testing with that project I sent), any other ideas?
Sorry I thought I attached that bug report! Was late. Find attached now (is this the right one?)
I found that I'm copying all nodes. It's happening when I just copy scatter with child object. Probably missing node and connection to effector slot that's causing a problem. I will check more....

EDIT: It's a weakness in the related function. There is an instant case during copy/paste operation with linked effectors. Somehow it gets the effector link even it's not in scene and crashing. Now fixed by adding some extra controls for avoiding the null case.
Nice catch! I didnt test that. Yeh opening that project I sent I dont even need to copy and paste, simply deleting the random effector causes the same instant crash.

No rush, but when do you think that fixed version might be available?

Thankyou for all your wonderful help.
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twik25
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aoktar wrote:
twik25 wrote:Bug: When using the Standard Surface material - if you have any values or input into the weight of coating layer, unchecking the checkbox for "Coating layer" does not deactivate the coating layer. In fact, I think that is the case for all checkboxes.

C4D 2023
Yes looks like it's forgotten to be implemented.
One quick follow up, it also looks like we can not add custom AOVs to Standard Surface materials... is this not yet implemented or is this a limitation of Standard Surfaces?
ShivaMist
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Thanks for the quick update Aoktar! it's looking very nice

I've noted that the Standard surface is not in the Right-click in the viewport menu

Image


It is also missing from the Composite Material

Image
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SSmolak
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It is also missing in any material type :
mat_std.jpg
mat_std.jpg (10.52 KiB) Viewed 2688 times
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aoktar
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SSmolak wrote:It is also missing in any material type :
mat_std.jpg
Standard material is completely different for of material and not a part of Octane materials. Missing things are not these, creation from menu of nodes. And a submaterial form for standard material to use with composite materials.

ALSO:
- AOVs support is not yet available for it, you can use Custom AOVs for that.
- Disabling the channels are a bit tricky because not clear what to do when we disable the any sections. I'll take a look and make some decision about it.
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Xichen Zhao
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bepeg4d wrote:
Xichen Zhao wrote:Hello,
I installed Mac M1 plugin, c4d can't launch, it crashed everytime. How can we fix it?
Sorry, c4doctane log is not enough.
Please write to help at otoy dot com asking for Beppe, so I can investigate mor deeply.

ciao,
Beppe
Hello, I sent a ticket in support, please take a look! Thank you
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SSmolak
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Please see this : viewtopic.php?f=24&t=80814&p=419382#p419382

Hard bug with Transform node connected to bump channel in UV Projection.

Solution :
Attachments
bumpUV_bug_solution.zip
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aoktar
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SSmolak wrote:Please see this : viewtopic.php?f=24&t=80814&p=419382#p419382

Hard bug with Transform node connected to bump channel in UV Projection.

Solution :
It's not plugin related if it's really a problem. But not sure that's a bug or so. It may be due to nature of the nodes and maybe nothing to avoid it without your tricks. Sometimes math is hard to understand.
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SSmolak
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aoktar wrote:

It's not plugin related if it's really a problem. But not sure that's a bug or so. It may be due to nature of the nodes and maybe nothing to avoid it without your tricks. Sometimes math is hard to understand.
definitely something wrong because it looks fine with this :
bump_uv_correction.jpg
But bump power is still to strong compared to box projection.

EDIT :

Bump power looks good if no transform node is used but scalling it by C4D :
uv_bumps.jpg
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