Yes looks like it's forgotten to be implemented.twik25 wrote:Bug: When using the Standard Surface material - if you have any values or input into the weight of coating layer, unchecking the checkbox for "Coating layer" does not deactivate the coating layer. In fact, I think that is the case for all checkboxes.
C4D 2023
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Nice catch! I didnt test that. Yeh opening that project I sent I dont even need to copy and paste, simply deleting the random effector causes the same instant crash.aoktar wrote:I found that I'm copying all nodes. It's happening when I just copy scatter with child object. Probably missing node and connection to effector slot that's causing a problem. I will check more....AaronWestwood wrote: Thanks for trying, so so weird! I just reset prefs but same issue (testing with that project I sent), any other ideas?
Sorry I thought I attached that bug report! Was late. Find attached now (is this the right one?)
EDIT: It's a weakness in the related function. There is an instant case during copy/paste operation with linked effectors. Somehow it gets the effector link even it's not in scene and crashing. Now fixed by adding some extra controls for avoiding the null case.
No rush, but when do you think that fixed version might be available?
Thankyou for all your wonderful help.
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
One quick follow up, it also looks like we can not add custom AOVs to Standard Surface materials... is this not yet implemented or is this a limitation of Standard Surfaces?aoktar wrote:Yes looks like it's forgotten to be implemented.twik25 wrote:Bug: When using the Standard Surface material - if you have any values or input into the weight of coating layer, unchecking the checkbox for "Coating layer" does not deactivate the coating layer. In fact, I think that is the case for all checkboxes.
C4D 2023
It is also missing in any material type :
Architectural Visualizations http://www.archviz-4d.studio
Standard material is completely different for of material and not a part of Octane materials. Missing things are not these, creation from menu of nodes. And a submaterial form for standard material to use with composite materials.SSmolak wrote:It is also missing in any material type :
ALSO:
- AOVs support is not yet available for it, you can use Custom AOVs for that.
- Disabling the channels are a bit tricky because not clear what to do when we disable the any sections. I'll take a look and make some decision about it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Xichen Zhao
- Posts: 2
- Joined: Tue May 15, 2018 1:44 am
Hello, I sent a ticket in support, please take a look! Thank youbepeg4d wrote:Sorry, c4doctane log is not enough.Xichen Zhao wrote:Hello,
I installed Mac M1 plugin, c4d can't launch, it crashed everytime. How can we fix it?
Please write to help at otoy dot com asking for Beppe, so I can investigate mor deeply.
ciao,
Beppe
Please see this : viewtopic.php?f=24&t=80814&p=419382#p419382
Hard bug with Transform node connected to bump channel in UV Projection.
Solution :
Hard bug with Transform node connected to bump channel in UV Projection.
Solution :
- Attachments
-
- bumpUV_bug_solution.zip
- (4.11 MiB) Downloaded 142 times
Architectural Visualizations http://www.archviz-4d.studio
It's not plugin related if it's really a problem. But not sure that's a bug or so. It may be due to nature of the nodes and maybe nothing to avoid it without your tricks. Sometimes math is hard to understand.SSmolak wrote:Please see this : viewtopic.php?f=24&t=80814&p=419382#p419382
Hard bug with Transform node connected to bump channel in UV Projection.
Solution :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
definitely something wrong because it looks fine with this :aoktar wrote:
It's not plugin related if it's really a problem. But not sure that's a bug or so. It may be due to nature of the nodes and maybe nothing to avoid it without your tricks. Sometimes math is hard to understand.
But bump power is still to strong compared to box projection.
EDIT :
Bump power looks good if no transform node is used but scalling it by C4D :
Architectural Visualizations http://www.archviz-4d.studio