just a recap of the major features that have been developed in the last seven months.
3.06:
- Adaptive Sampling
Infinite Plane
New Texture nodes (Triplanar, Add, Subtract, ecc.)
Normal Mix
Displacement filter
Shadow Pass
CUDA 8 support
New Net Render
3.07:
- New Emission system (Transparent, Double side, ecc.)
Instance ID
Baking texture
UVW transform texture
Baking UV transform
Support for FBX and glTF
Bone system
3.08:
- OSL texture/projection/camera nodes
Toon shading
Specular reflection and refraction models
Metal material node
Custom LUT support in tone-mapping
Additional response curves
Improved clay rendering
Fixed Displacement geometry crack
Happy GPU Rendering
ciao beppe