phoenix fd particle limit and gpu failure

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phoenix fd particle limit and gpu failure

Postby coilbook » Tue Oct 29, 2019 7:24 pm

coilbook Tue Oct 29, 2019 7:24 pm
Hi Paride,
Do you know if octane scatters foam, splash as instances.
When I render 150k foam particles I use 3.6gb of vram,
2.8 mil foam particles I use 6 gb of vram

over 4-5 mil I get GPU failure or 3ds max just closes.

I thought instanced geometry should not eat all vram. How are we supposed to render over 4-5 mil particles? Can otoy look into it and make a shader instead or better instancing so we have low vram usage.

Plus a foam particle is a very simple sphere just 6 sides. It looks like octane uses COPY mode not INSTANCE clogging vram

Thank you
coilbook
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Re: phoenix fd particle limit and gpu failure

Postby paride4331 » Wed Oct 30, 2019 3:04 pm

paride4331 Wed Oct 30, 2019 3:04 pm
Hi coilbook,
I don't know how Octaneparticle WSM works, I'm sending to developers my report testing Octane istance tool.
Regards
Paride
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