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Before posting a bug report, please check the following: 1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
haze, neonZorglub, you can give some response when it will be fixed, at least approximately? in the latest build 3.03.4.-4.22 as well does not work properly.
Hi mikinik,
The issue comes from the behavior of an empty channel ID; in stand alone, it will take the first valid channel, while in the max plugin, it seems to take the first specified in any other channel.
In your case, the VDB contains 2 channels, named "FireFuel" and "Smoke". The empty Absorption and Emission are set to "Smoke", because Scatter is set to "Smoke" ..
Until the fix in next release, the work around is to specify the correct channel ("FireFuel") in Absorption and Emission.
(you can see this channel name "FireFuel" in the stand alone, selecting the Volume, and "Edit settings for this volume" button..)
Thanks