OctaneVolume bug 3.03.4-4.20

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
Contact:

viewtopic.php?f=81&t=55420 when it will be fixed? how long to wait? until next year?
haze wrote:We will be looking at this issue after volume exporting is fixed - thanks for your patience
this was fixed more than a month ago!

in 3.03.4-4.17 not work properly
01.jpg
after export from 3dsmax in Octane SA 3.03.4 its ok. all settings are the same. neither of which is not changed!
02.jpg
Last edited by mikinik on Mon Oct 10, 2016 6:23 pm, edited 1 time in total.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Would you mind posting that scene for us to take a look? Thanks
mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
Contact:

r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Thanks mikinik, neonZorglub is now looking into this.
mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
Contact:

haze, neonZorglub, you can give some response when it will be fixed, at least approximately? in the latest build 3.03.4.-4.22 as well does not work properly.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

Hi mikinik,
The issue comes from the behavior of an empty channel ID; in stand alone, it will take the first valid channel, while in the max plugin, it seems to take the first specified in any other channel.
In your case, the VDB contains 2 channels, named "FireFuel" and "Smoke". The empty Absorption and Emission are set to "Smoke", because Scatter is set to "Smoke" ..
Until the fix in next release, the work around is to specify the correct channel ("FireFuel") in Absorption and Emission.
(you can see this channel name "FireFuel" in the stand alone, selecting the Volume, and "Edit settings for this volume" button..)
Thanks
mikinik
Licensed Customer
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
Contact:

Hi! Thank you for answer. I understand, now it works!)
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
Post Reply

Return to “Bug Reports”