Octane Material Converter Bug 3

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Octane Material Converter Bug 3

Postby RobSteady » Sat Oct 11, 2014 6:57 pm

RobSteady Sat Oct 11, 2014 6:57 pm
After converting from V-Ray Glossy, Specular and Bump
always get the maps as RGB-nodes instead of greyscale-nodes.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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Re: Octane Material Converter Bug 3

Postby Karba » Mon Oct 13, 2014 4:13 am

Karba Mon Oct 13, 2014 4:13 am
RobSteady wrote:After converting from V-Ray Glossy, Specular and Bump
always get the maps as RGB-nodes instead of greyscale-nodes.


convertor can't be as smart as human. You always have to do final fixing.
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Re: Octane Material Converter Bug 3

Postby RobSteady » Mon Oct 13, 2014 5:57 am

RobSteady Mon Oct 13, 2014 5:57 am
Would be great if this could be default though ;)
It will speed up the workflow if you have lots of V-Ray models...
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