OctaneRender® for 3ds max® v2020.1.3 - 10.12

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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Hi, we need another slave build?
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3dsmax_7cYVFEkDH3.png
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Would it be possible for you to choose a folder and thus exchange between different Luts more easily? Like the Response menu?

would be so cool
Attachments
3dsmax_9sPtDMFRHa.png
3dsmax_9sPtDMFRHa.png (7.66 KiB) Viewed 2935 times
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

samsue wrote:Hi, we need another slave build?
Hi samsue,
you would install Octane slave node 2020.1.3 (8010300).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

mbetke wrote:Can someone explain the new volume spotlight a bit?
Are my System Units important? I use 1 Unit = Centimeters for ages. Depending on the scene I change Display Unit Size to cm or m.

I see in some samples scenes from paride that the System Units are set in meters.
Hi mbetke,
you can use the unit you prefer, keep in mind Octane think in meter, then in Octane nodes 1 is 1mt.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

paride4331 wrote:
samsue wrote:Hi, we need another slave build?
Hi samsue,
you would install Octane slave node 2020.1.3 (8010300).
Regards
Paride
yes, i have OctaneRender Enterprise 2020.1 (8010000)

stop works after update to 2020.1.3 - 10.12 from 10.11
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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HHbomb wrote:Hi. I have a problem with Vol_spotlight. See pic.
Volume effect is done on intersection of spotlight cone and wall.
Nice and very fast effect nevertheless !
it seems that volumetric spotlight works like a geometry with light projected through it, yeah geometry doesn't really obsure light.. is this how it was implemented?
While I was waiting for this feature I started using blender in the meanwhile :)
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Tharso
Licensed Customer
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
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Hi! I cant complete the orbx export ! I receive a message ( Failed to create camera with m_PreExportNoCameraScript )

last version plugin and max 2021
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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When render viewport is open and I modify stuff, then sometimes surfaces with displacement get switched off. Like a wall who is suddenly gone. Need to close and open window.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Sidches
Licensed Customer
Posts: 31
Joined: Wed Nov 15, 2017 9:40 pm

mbetke wrote:When render viewport is open and I modify stuff, then sometimes surfaces with displacement get switched off. Like a wall who is suddenly gone. Need to close and open window.
+++++++++++
I saw this bug today in my final renderer, the first frame is right, and then the object just disappears.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Tharso wrote:Hi! I cant complete the orbx export ! I receive a message ( Failed to create camera with m_PreExportNoCameraScript )

last version plugin and max 2021
Hi Tharso,
With no Octane camera, did you check "enable temporary camera for export" option in Octane Global preference panel?
Regards
Paride
Attachments
camera-temp.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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