OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

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OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby neonZorglub » Thu Oct 13, 2016 4:14 am

neonZorglub Thu Oct 13, 2016 4:14 am
Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
Format: v<Octane engine version> - <plugin version>

This is an update from the OLD v2.23.2 - 1.9 version, fixing issues with Octane Proxy export.

Remember that Octane materials and settings from this version and earlier are different and used to be incompatible with later versions.
Recent version (3.03.4 - 4.20 and later) now support those old files, so you might consider switching to the latest version...

Changes of the 1.91 version

  • Fixed crash when exporting huge Octane Proxy files
  • Improved Octane Proxy Export dialog : display progress every frame, possible to cancel export, added time tweaking options




DOWNLOAD


OctaneRender for 3ds Max 2.23.2 - 1.91

DEMO version:
OctaneRender for 3ds Max 2.23.2 - 1.91 DEMO

If you need to see the changelog of current rendering core, or download standalone installer to get network slave and daemon please find it here:
viewtopic.php?f=24&t=55733
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby darkline » Fri Oct 21, 2016 10:23 am

darkline Fri Oct 21, 2016 10:23 am
Thanks

Does this contain the fix for the shadow problem in V2? Abtrax said they would release a V2 update but I'm not sure if this is using a new V2 core or it's simply a max fix?
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby neonZorglub » Wed Oct 26, 2016 1:00 am

neonZorglub Wed Oct 26, 2016 1:00 am
Hi Darkline,

No, nothing about the shadows; this is just the 1.9 version with a fix for the Octane Proxy export..
I may fix some other things in the future, but mainly concentrate on the current version..
Thanks
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby neonZorglub » Fri Dec 16, 2016 5:06 am

neonZorglub Fri Dec 16, 2016 5:06 am
An updated version of the '1.9' plugin , supporting Pascal GPUs (using SDK 2.26.1) is available here:

https://render.otoy.com/customerdownloa ... 1-1.92.exe

Please note that it has not yet be fully tested , so should be considered as a TEST version ..
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby ka-ra » Fri Dec 16, 2016 9:12 am

ka-ra Fri Dec 16, 2016 9:12 am
Hi,

Thanks,

But why a support for pascal only for the 2.23.2 - 1.91 and not for the newest v2 version of octane core, like the 2.24.2 or the 2.25?
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby Elvissuperstar007 » Fri Dec 16, 2016 9:22 am

Elvissuperstar007 Fri Dec 16, 2016 9:22 am
how we can work without these features? IFL ,Orthographic, Fixed Forest Pack .........to me they need to work. without them, nothing I can not finish)
why do we need the old 1.9 release? Оо This release does not make sense to me at all)
that's how many were added after 1.9

OctaneRender® for 3ds max® v2.25 - 2.20 [OBSOLETE]
viewtopic.php?f=80&t=53193

Changes of the 2.19 version
- Fixed another Octane viewport bug.

Changes of the 2.18 version
- Fixed a bug: crashed during image porting from Octane live viewport to 3ds Max or in final rendering if non-Octane camera was used.

Changes of the 2.17 version
- New 2.25 engine.
- Fixed material color refresh in 3ds Max viewport.
- Implemented workaround for Bitmap's alpha channel saving screwed up by 3ds Max in some cases.
- Improved interactive render responsiveness.
- A couple of minor fixes and improvements...

Changes of the 2.16 version
- Improved non-linear workflow gamma processing. Material editor should have correct colors if Max gamma is enabled.

Changes of the 2.15 version
- Implemented a workaround to make a motionblur working for WSM objects.

Changes of the 2.14 version
- A couple of fixes in VRay converter.
- Improved gamma processing, to allow a proper linear workflow. Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.

Changes of the 2.13 version
- Fixed one more issue with Octane viewport motion blur autorefresh.

Changes of the 2.12 version
- Improved Octane viewport alpha channel behaviour. Now it respects "Keep environment" setting.
- Minor fixes and improvements...

Changes of the 2.11 version
- Implemented the animation of background for Octane viewport.
- Made the changes to Octane API to improve the material DB dialog user experience for the plugins: the material DB dialog is now asynchronous (you can import a couple of materials in sequence), and retains its full UI state between openings.
- Added "Perspective correction" to camera settings.
- Fixed the motion-blur refresh behaviour in Octane viewport in some special cases.
- A couple of minor fixes and improvements...

Quick-fix release.. Changes of the 2.10 version
- Implemented multi-material support for Forest Pack geometry objects.

Changes of the 2.9 version
- New 2.24.2 engine.
- Fixed crash in some cases of using "pick" in Octane viewport.
- Fixed camera "target focusing" mode.
- Fixed "Lock camera" behavior in the case currently locked view was maximized.
- Fixed Forest Pack objects rendering issue where the material assigned to Forest Pack "Custom object" was used instead of one assigned to Forest Pack geometry.
- Octane viewport is now refreshed automatically if motion blur parameters change in render settings.
- Implemented the hack to clean up the GPU memory every time after rendering is finished.
- Minor fixes and improvements...

Changes of the 2.8 version
- Fixed bug: Octane viewport closed after render settings dialog closed.
- Fixed and improved the lock-resolution functionality of Octane viewport.
- Improved Octane's nodes displaying in "shaded" and "realistic" viewport modes. Implemented the support of all other texture nodes in addition to image textures (including Mix Texture) in "shaded" and "realistic" modes.
- Minor fixes and improvements...

Changes of the 2.7 version
- Fixed bug: crash when closing the scene during Octane live-session active.
- Fixed bug: live-session refresh stop after drag&drop of the material or texture.
- Fixed bug: render elements regression, rendered black in final render mode.
- Fixed bug: IFL support regression.
- Implemented the full support of IFL format, including comments and frames-count numbers for each file. Now you can use the full format like this:
; Anything after a semicolon is a comment, and is ignored.
sand.jpg 20
pebble.png
stone.tif 40
boulder.tif 25
- Minor fixes and improvements...

Changes of the 2.6 version
- Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
- Minor fixes and improvements...

Changes of the 2.5 version
- Fixed the GPU setup dialog issues.
- Fixed the bug: current batch render view animation rendering did not stop completely after cancelling.

Changes of the 2.4 version
- Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.

Changes of the 2.3 version
- Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
- Added "Enable texture" parameter to Octane sun.
- Added "Enable displacement" parameter to Octane render settings.
- Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
- Implemented the support of 3ds Max orthographic views. Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
- Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
- Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
- Minor fixes and improvements...

Changes of the 2.2 version
- Minor fixes and improvements... No new features, working on making this branch stable...

Changes of the 2.1 version
- Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like
Code: Select all
sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()

- Fixed the render-settings dialog spinners bug.
- Fixed the issue when some materials did not load from LiveDB.
- Made the Octane image textures' filepath buttons to have the standard assets menu.
- Minor fixes and improvements...

Changes of the 2.0 version
- Implemented the MaxScript support for Octane render settings. Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
- Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
- Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
- Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
- Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
- Octane GPU config now can be stored with scene and accessed from MaxScript.
- Minor fixes of Octane viewport.
- "Elements Active" checkbox in render-elements settings is now respected by Octane.
- Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
- Other fixes and improvements...
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby mikinik » Fri Dec 16, 2016 11:29 am

mikinik Fri Dec 16, 2016 11:29 am
I agree with Elvissuperstar007. Why not complete latest available version that all worked without error? Why fix outdated version? Or is it a quick temporary solution and will be fixed latest version of the plugin v2?
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Re: OctaneRender® for 3ds max® v2.23.2 - 1.91 [STABLE]

Postby neonZorglub » Mon Dec 19, 2016 3:26 am

neonZorglub Mon Dec 19, 2016 3:26 am
Hi,

Sorry about the confusion;
The previous release for Pascal GPU support was intended for users of the old "1.9" version of the plugin (with old materials).

We just released a similar update for users of the "2.x" version: 2.26.1 - 2.23 :
viewtopic.php?f=80&t=58162

We hope that this will help users that can't switch to the current version based on Octane 3.x (eg: 3.03.4 - 4.21)
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