OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
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OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

Postby JimStar » Wed Sep 09, 2015 5:04 am

JimStar Wed Sep 09, 2015 5:04 am
Changes of the 2.8 version

  • Fixed bug: Octane viewport closed after render settings dialog closed.
  • Fixed and improved the lock-resolution functionality of Octane viewport.
  • Improved Octane's nodes displaying in "shaded" and "realistic" viewport modes. Implemented the support of all other texture nodes in addition to image textures (including Mix Texture) in "shaded" and "realistic" modes.
  • Minor fixes and improvements...


Changes of the 2.7 version

  • Fixed bug: crash when closing the scene during Octane live-session active.
  • Fixed bug: live-session refresh stop after drag&drop of the material or texture.
  • Fixed bug: render elements regression, rendered black in final render mode.
  • Fixed bug: IFL support regression.
  • Implemented the full support of IFL format, including comments and frames-count numbers for each file. Now you can use the full format like this:
    Code: Select all
    ; Anything after a semicolon is a comment, and is ignored.
    sand.jpg 20
    pebble.png
    stone.tif 40   
    boulder.tif 25
  • Minor fixes and improvements...

Changes of the 2.6 version

  • Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
  • Minor fixes and improvements...

Changes of the 2.5 version

  • Fixed the GPU setup dialog issues.
  • Fixed the bug: current batch render view animation rendering did not stop completely after cancelling.

Changes of the 2.4 version

  • Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.

Changes of the 2.3 version

  • Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
  • Added "Enable texture" parameter to Octane sun.
  • Added "Enable displacement" parameter to Octane render settings.
  • Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
  • Implemented the support of 3ds Max orthographic views.
    Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
  • Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
  • Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
  • Minor fixes and improvements...

Changes of the 2.2 version

  • Minor fixes and improvements... No new features, working on making this branch stable...

Changes of the 2.1 version

  • Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like
    Code: Select all
    sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()
  • Fixed the render-settings dialog spinners bug.
  • Fixed the issue when some materials did not load from LiveDB.
  • Made the Octane image textures' filepath buttons to have the standard assets menu.
  • Minor fixes and improvements...

Changes of the 2.0 version

  • Implemented the MaxScript support for Octane render settings.
    Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
  • Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
  • Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
  • Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
  • Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
  • Octane GPU config now can be stored with scene and accessed from MaxScript.
  • Minor fixes of Octane viewport.
  • "Elements Active" checkbox in render-elements settings is now respected by Octane.
  • Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
  • Other fixes and improvements...


DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of this 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

OctaneRender for 3ds Max 2.23.2 - 2.8 (13.2MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.8 DEMO (11.7MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby matttrebor » Wed Sep 09, 2015 7:54 am

matttrebor Wed Sep 09, 2015 7:54 am
Thank you JImstar for this release.

Again, the link with HDR Light Studio is broken. The HDR temp bitmap is not loaded in the RGB bitmap slot.
This is a huge problem to me for rendering design objects...
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Jorgensen » Wed Sep 09, 2015 8:55 am

Jorgensen Wed Sep 09, 2015 8:55 am
Fixed and improved the lock-resolution functionality of Octane viewport.

thank you for fixing this.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Elvissuperstar007 » Wed Sep 09, 2015 6:03 pm

Elvissuperstar007 Wed Sep 09, 2015 6:03 pm
http://refractiveindex.info/
IOR / NK data
Metal is not working correctly
stendalon all works
in 3DS Max is not working
Attachments
2015-09-09 22-58-11 Скриншот экрана.png
2015-09-09 22-43-34 Скриншот экрана.png
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby boris » Wed Sep 09, 2015 7:06 pm

boris Wed Sep 09, 2015 7:06 pm
Elvissuperstar007 wrote:http://refractiveindex.info/
IOR / NK data
Metal is not working correctly
stendalon all works
in 3DS Max is not working


not sure but i think it does not work with an ior of 1
Capture.JPG
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Elvissuperstar007 » Wed Sep 09, 2015 7:20 pm

Elvissuperstar007 Wed Sep 09, 2015 7:20 pm
boris wrote:
Elvissuperstar007 wrote:http://refractiveindex.info/
IOR / NK data
Metal is not working correctly
stendalon all works
in 3DS Max is not working


not sure but i think it does not work with an ior of 1
Capture.JPG


you can see where some indices N K
and gold is not gold
Integration somehow changes the shader settings on your own! where it took fallof
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Elvissuperstar007 » Thu Sep 10, 2015 7:38 am

Elvissuperstar007 Thu Sep 10, 2015 7:38 am
Converter does not work Forest Pack 4.4.1
vray to octane
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby mikinik » Thu Sep 10, 2015 1:33 pm

mikinik Thu Sep 10, 2015 1:33 pm
Elvissuperstar007, this is not standard octan material.
123.jpg


and your material, in 3ds max, is configured not correctly.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby Elvissuperstar007 » Thu Sep 10, 2015 2:45 pm

Elvissuperstar007 Thu Sep 10, 2015 2:45 pm
mikinik wrote:Elvissuperstar007, this is not standard octan material.
123.jpg


and your material, in 3ds max, is configured not correctly.


you do not understand! This material creates OTOY in Lua , I import it in 3DS Max
and I get this result here, I did not set up its
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Postby mikinik » Thu Sep 10, 2015 2:57 pm

mikinik Thu Sep 10, 2015 2:57 pm
yes, I do not correctly understood, maybe I'm not alone.. You had to clarify about export \ import.
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