I didn't change anything there.HHbomb wrote:It seems that in 2.06a hair and fur are no more rendered in realtime (octane viewport)
OctaneRender® for 3ds max® v2.06a (proxy support)
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Do you use show safe frames option?HHbomb wrote:I have a difference between viewport / octane viewport - octane render. With standard camera when using "Perspective Match"
Can't use octane camera because it don't work with target camera...
Do you use the same render resolution in common render settings and octane viewport resolution?
I have just a minor thing:
Everytime I change the render output resolution to certain pixels I also have to change them again for the interactive viewport in the kernel tab.
Can you make a small button which copies over the sizes from the render output to the kernel tab?
I need to type in the resolutions because I often do final renders in the interactive viewport.
Everytime I change the render output resolution to certain pixels I also have to change them again for the interactive viewport in the kernel tab.
Can you make a small button which copies over the sizes from the render output to the kernel tab?
I need to type in the resolutions because I often do final renders in the interactive viewport.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
@Karba
The problem is when I use "perspective match" (see capture)
Strange : I can't render hair and fur in octane viewport ("geometry" in effect) in 3dsmaxdesign 2015.
"We" need a size link between octane viewport and render output
The problem is when I use "perspective match" (see capture)
Strange : I can't render hair and fur in octane viewport ("geometry" in effect) in 3dsmaxdesign 2015.
"We" need a size link between octane viewport and render output
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
so far - max 2015 with SP2 - much better stability
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
HHbomb. As far as i know you can use the perspective match cameras with standard cameras. So after you have your match, why cant you just create an Octane camera. Hit P for perspective and then Ctl C to move your Octane camera to your Standard camera location and FOV.?HHbomb wrote:The problem is when I use "perspective match" (see capture)
Excellent with proxy support! Thanks!
I am having some problems saving out longer animations - 100-200 frames seems to be okay, but when I try to save out longer sequences it crashes...
Any ideas? I have 64 gb ram in my system, so I'm guessing there should be enough memory to save out my fairly simple object.
I am having some problems saving out longer animations - 100-200 frames seems to be okay, but when I try to save out longer sequences it crashes...
Any ideas? I have 64 gb ram in my system, so I'm guessing there should be enough memory to save out my fairly simple object.
Hi Karba, was " use viewport background" fixed in this build? any hope of it being fixed for 1.55b as well?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
That is not what I askedHHbomb wrote:@Karba
The problem is when I use "perspective match" (see capture)
Strange : I can't render hair and fur in octane viewport ("geometry" in effect) in 3dsmaxdesign 2015.
"We" need a size link between octane viewport and render output
again...
Do you use show safe frames option?
Do you use the same render resolution in common render settings and octane viewport resolution?
I will checkMartians wrote:Excellent with proxy support! Thanks!
I am having some problems saving out longer animations - 100-200 frames seems to be okay, but when I try to save out longer sequences it crashes...
Any ideas? I have 64 gb ram in my system, so I'm guessing there should be enough memory to save out my fairly simple object.