OctaneRender® for 3ds max® v3.08 - 5.08 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.08 - 5.08 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby solomon » Mon May 14, 2018 3:29 pm

solomon Mon May 14, 2018 3:29 pm
paride4331 wrote:
solomon wrote:
solomon wrote:there is something odd going on with this build... when I import static characters, the OctaneRender viewport renders fine, with no flickering, but when I import the same character with animation, the renderer constantly flickers, and looks like its jumping between one graphics card to the next... this does not happen with static geometry... is there a way to fix this or its just a bug?

I had to fall back to a previous build OctaneRender_for_3ds_Max_3.07_-_4.44, where it works fine.


hi Guys, anybody else experiencing this issue?


Hi solomon,
I'm not sure I understand your issue. Are you referring to motion blur steps?
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/MotionBlur.htm?Highlight=motion%20blur%20step
Regards
Paride


Hi Paride, Here is a video showing the issue I am having with this build. This only happens when the scene has an animated object. Static objects are rendering just fine.

[ Play Quicktime file ] Octane_Issue.mp4 [ 17.41 MiB | Viewed 3406 times ]

Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Licensed Customer
 
Posts: 342
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby coilbook » Mon May 14, 2018 11:31 pm

coilbook Mon May 14, 2018 11:31 pm
set expected exposure to 1 or 2 but not to 1.2, 1.3 etc I guess they still haven't fixed it but I mentioned about it many times
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2992
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby coilbook » Mon May 14, 2018 11:33 pm

coilbook Mon May 14, 2018 11:33 pm
neonZorglub wrote:
coilbook wrote:Hi What about slow geometry processing of phoenix ocean mesh ? Was this fixed? Vray renders ocean quick without 2 min processing each frame.
Also will we see wetmaps rendered as texture any time soon?

Thank you


Hi
I did some performance tests with Phoenix Ocean.
The 'Ocean Subdivs' settings directly influence the polygon count and the total time, and is the main cause of performance drop.
Changing from Subdiv 0 to 5, I got 20 times more polygons, so processing is also many times slower..
I'm checking the possibility to use Octane polygon subdivision system in a next release, to keep phoenix mesh subdivision to 0.
That should improve the performance.

thank you! that would be great if you could optimize that. I guess vray does it fast because phoenix fd is a native plugin for vray
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2992
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby acc24ex » Tue May 15, 2018 9:01 pm

acc24ex Tue May 15, 2018 9:01 pm
coilbook thanks for the pflow thing, seems to work fine, much appreciatado


.. BTW I would really like to have like another gpu say the one I don't use to render out the material previews in slate editor - it's slowing the pipeline by a lot.. I have a feeling this can be dedicated to another process (not the main card you are on)..
..I'm working now on two new projects on this kernel, pruduct renders and I'm using all the options, workable so far, and I'm gonna do animations in a while, anyone got them tested? (yeah I did get some crazy twitching and restarting renders on a viewport, but wih a lock viewport it comes down, but if anyone got that, maybe it's a bug - it was on only one project so far)
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
User avatar
acc24ex
Licensed Customer
Licensed Customer
 
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby solomon » Tue May 15, 2018 11:01 pm

solomon Tue May 15, 2018 11:01 pm
hi Guys, anybody else experiencing this issue?[/quote]

Hi solomon,
I'm not sure I understand your issue. Are you referring to motion blur steps?
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/MotionBlur.htm?Highlight=motion%20blur%20step
Regards
Paride[/quote]

Hi Paride, Here is a video showing the issue I am having with this build. This only happens when the scene has an animated object. Static objects are rendering just fine.

Octane_Issue.mp4
[/quote]

Hi Paride, any thoughts?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Licensed Customer
 
Posts: 342
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby coilbook » Wed May 16, 2018 2:49 am

coilbook Wed May 16, 2018 2:49 am
Hi Paridie
I am getting this and rendering stops What is this? Thanks


Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
Can't connect node 'tx-Map #1861901944' (NT_TEX_FLOATIMAGE, 0000023137BB5490) to static pin 'displacement' (P_DISPLACEMENT, type PT_DISPLACEMENT) of node 'mtl-Material #2097646114' (NT_MAT_SPECULAR, 000002316D6E3C50)
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2992
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby paride4331 » Wed May 16, 2018 7:27 am

paride4331 Wed May 16, 2018 7:27 am
solomon wrote:hi Guys, anybody else experiencing this issue?


Hi solomon,
I'm not sure I understand your issue. Are you referring to motion blur steps?
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/MotionBlur.htm?Highlight=motion%20blur%20step
Regards
Paride[/quote]

Hi Paride, Here is a video showing the issue I am having with this build. This only happens when the scene has an animated object. Static objects are rendering just fine.

Octane_Issue.mp4
[/quote]

Hi Paride, any thoughts?[/quote]

Hi Solomon,
as coilbook said, it seems to be about an expected exposure issue; he said still haven't fixed it but I no longer had that.
Could you share (in pm if you want) a sample with that issue and screenshots about your Main setting and Trouble Shooting pannel in Octane Global Preference?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3706
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby acc24ex » Thu May 17, 2018 11:53 am

acc24ex Thu May 17, 2018 11:53 am
PLZ

Solve the renderable bug, it never refreshes until you reload the viewport.. it's an essential part of my workflow, I'm surprised no one reported it yet..
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
User avatar
acc24ex
Licensed Customer
Licensed Customer
 
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby paride4331 » Fri May 18, 2018 7:08 am

paride4331 Fri May 18, 2018 7:08 am
[quote="acc24ex"]Some WIP..
I like the solo render, but I'm having trouble with the glass, need more reflection on the edges, the very thin outer edge is difficult to control - any advice on those

try making mix material > 2 glass > falloff in amount
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3706
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v3.08 - 5.08

Postby paride4331 » Fri May 18, 2018 7:51 am

paride4331 Fri May 18, 2018 7:51 am
acc24ex wrote:PLZ

Solve the renderable bug, it never refreshes until you reload the viewport.. it's an essential part of my workflow, I'm surprised no one reported it yet..


Hi acc24ex,
I do not know what to say, everything seems to work.
Regards
Paride
Attachments

[ Play Quicktime file ] proxy.mp4 [ 7.71 MiB | Viewed 3291 times ]

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3706
Joined: Fri Sep 18, 2015 7:19 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 6 guests

Sun Jun 16, 2024 4:30 pm [ UTC ]