paride4331 wrote:solomon wrote:solomon wrote:there is something odd going on with this build... when I import static characters, the OctaneRender viewport renders fine, with no flickering, but when I import the same character with animation, the renderer constantly flickers, and looks like its jumping between one graphics card to the next... this does not happen with static geometry... is there a way to fix this or its just a bug?
I had to fall back to a previous build OctaneRender_for_3ds_Max_3.07_-_4.44, where it works fine.
hi Guys, anybody else experiencing this issue?
Hi solomon,
I'm not sure I understand your issue. Are you referring to motion blur steps?
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/MotionBlur.htm?Highlight=motion%20blur%20step
Regards
Paride
Hi Paride, Here is a video showing the issue I am having with this build. This only happens when the scene has an animated object. Static objects are rendering just fine.