In my off time I've written a script to simulate flocking in Octane. It does this by scattering a number of meshes and rotating them to face a certain direction, and applying the Boids rules to them repeatedly. The result is a realistic looking (and very configurable) school of fish, or flock of birds. You can generate the exact same sequence of movements over and over again without storing the translations/rotations - just by keeping the random seed value that you started with. In other words, for a convincing flock/school irrespective of size, it only takes around 32 bytes of storage.
You can make these fish do anything - you could tell them to collectively move over to a certain location, avoid a certain area, etc etc with minimal effort.
I've made a short movie clip of one such animation. I'd like to gauge interest - being a personal project, if there was enough interest I would spend more of my own time developing this into a configurable GUI and make it easier to use, then release it.
This is really neat! I'm interested. Would this only be available in Standalone or could the script also work in the Blender plugin?
Windows 10 4.2Ghz i7 7700k / 64 GB AsRock SuperCarrier GTX 1080 ti SC Black (wc) GTX 1080 ti SC2 Hybrid GTX 780 6 GB ------ Hackintosh OS X 10.14.3 - NOT able to use with Octane 3.5 Ghz Intel i7-3770K / 32 GB Gigabyte GA-Z77X-UP5 GTX 770 4 GB