Metal material scripted node

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Re: Metal material scripted node

Postby smicha » Fri Dec 19, 2014 5:25 am

smicha Fri Dec 19, 2014 5:25 am
roeland wrote:
Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.

A complete IOR list


You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.

--
Roeland


This may help
http://refractiveindex.info/
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Re: Metal material scripted node

Postby Tugpsx » Mon Dec 22, 2014 6:04 am

Tugpsx Mon Dec 22, 2014 6:04 am
smicha wrote:
roeland wrote:
Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.

A complete IOR list


You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.

--
Roeland


This may help
http://refractiveindex.info/


WOW! awesome find, now to combine both to produce a dropdown list and all would be great.
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Re: Metal material scripted node

Postby prodviz » Mon Dec 22, 2014 10:09 am

prodviz Mon Dec 22, 2014 10:09 am
Is N and K option possible to implement in the plugins (i.e Maya)?

cheers.
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Re: Metal material scripted node

Postby Elvissuperstar007 » Tue Dec 23, 2014 12:15 pm

Elvissuperstar007 Tue Dec 23, 2014 12:15 pm
the script does not work
It's not like copper
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Re: Metal material scripted node

Postby prodviz » Tue Dec 23, 2014 8:42 pm

prodviz Tue Dec 23, 2014 8:42 pm
I don't know if it's 100% accurate, but looks realistic to me.
Especially in Path Tracing or PMC.

Would still like to know if these material settings will, or can be available in maya?

cheers.
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Re: Metal material scripted node

Postby prodviz » Sun Dec 28, 2014 7:50 pm

prodviz Sun Dec 28, 2014 7:50 pm
Any news on whether the N and K etc. are available in the plugins?
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Re: Metal material scripted node

Postby prodviz » Mon Dec 29, 2014 10:11 am

prodviz Mon Dec 29, 2014 10:11 am
roeland wrote:
Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.

A complete IOR list


You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.

--
Roeland


Can you point us in the direction of a list of K values?
And is this N and K value available, or possible in the plugins?
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Re: Metal material scripted node

Postby prodviz » Tue Dec 30, 2014 11:36 am

prodviz Tue Dec 30, 2014 11:36 am
I think there's an N and K value in the Maxwell render engine too.

Would be super cool if this is possible in the plugins?
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Re: Metal material scripted node

Postby roeland » Wed Dec 30, 2015 12:36 am

roeland Wed Dec 30, 2015 12:36 am
Updated the script — fixed bug where the metal had the wrong falloff after loading a scene and added icon.
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Re: Metal material scripted node

Postby stratified » Thu Apr 14, 2016 8:18 pm

stratified Thu Apr 14, 2016 8:18 pm
The script was broken in 3.0 alpha 8 because the P_SMOOTH pin was removed from the gradient texture node.

Attached is the new script.
metal.orbx
(13.92 KiB) Downloaded 436 times


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