If anyone can help me with this I would be greatly appreciative. I find my self in the position of needing to fill out my scenes with objects that have been pre textured and packaged as obrx files. I use revit to model and have the revit plugin, but the plugin is incapable of using the obrx as a proxy. This means I either use the octane revit plugin solely, and re-texture all my obj's that I would like to proxy, (while also dealing with the revit plugins limiting interface, navigating, and speed.) Or I exporting my scene from revit with the plugin, texture my scene within the octane standalone (which is significantly more user friendly), and then find my self frustrated trying to move a proxied tree to the correct coordinates, one slider at a time.
While I understand that it is octanes intention to be a pure rendering portal of sorts. The ability to simply determine coordinates would often negate the need to jump back and forth between platforms for every little detail.
Is there a way to achieve this in octane with Lua? Or is this even an possible feature request? I can't imagine it would be complicated.
Win 8 64 | 2 x Geforce GTX780 6gb | i7 4790k | 32GB