Here is a resulting animation. I attached one of the ships to the camera and made it do a crazy roll...
Steve
Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Does this script work on Mac or is it Windows only?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- AlexKotovKn
- Posts: 1
- Joined: Sun Aug 02, 2015 11:26 pm
a camera that focuses on the chest of the player character would be nice if anyone can make it
the default camera is not good enough due to free running lvls
the default camera is not good enough due to free running lvls
- Attachments
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- 73.gif (7.43 KiB) Viewed 16903 times
- ff7darkcloud
- Posts: 73
- Joined: Sun Mar 18, 2012 11:20 pm
- Location: Fairfax, VA, USA
It doesn't work anymore with Octane Render 3.0
( PC ) Win10 x64 | 2xRTX2080TI | ASUS Rampage VI Extreme | i9-7900x | 32GB | 1600W
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio
- ff7darkcloud
- Posts: 73
- Joined: Sun Mar 18, 2012 11:20 pm
- Location: Fairfax, VA, USA
Hi Roeland thanks for your reply, I tried again with 3 alpha 3, when I select output directory or hit render nothing happens. Maybe the plugin needs some kind of overhaul for Version 3? Any help would be greatly appreciated!!
This is an example of what I use this for: https://www.youtube.com/watch?v=4haRGGKqUmQ
This is an example of what I use this for: https://www.youtube.com/watch?v=4haRGGKqUmQ
( PC ) Win10 x64 | 2xRTX2080TI | ASUS Rampage VI Extreme | i9-7900x | 32GB | 1600W
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio
( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio
I think the problem is that a while ago we standardized all the enumeration tables to be members of the
To manipulate paths use the functions in the
You may get the project path and file name as follows:
Finally note that the `string.gsub` function searches for a pattern, a pattern matching any extension of 3 or 4 characters is
--
Roeland
octane
table. So the constants to specify file formats are octane.imageSaveType.PNG8
etc.To manipulate paths use the functions in the
octane.file
table: octane.file.join(path, ...)
will join paths together and it will correctly handle the case where any of the paths happens to be an absolute path. It will also handle the different kinds of slashes. octane.file.getFileNameWithoutExtension
will strip the file extension, at the moment the script will overwrite the project file when you have an ORBX package open.You may get the project path and file name as follows:
Code: Select all
local sceneFile = octane.project.getCurrentProject()
local projectPath = octane.file.getParentDirectory(sceneFile)
local projectName = octane.file.getFileNameWithoutExtension(sceneFile) .. ".orc"
local orcFile = octane.file.join(projectPath, projectName)
[[%.%w%w%w%w?$]]
.--
Roeland