I'm Certain this has been covered by either development logs for standalone or plugins, but unfortunately when searching for "Lua Plugins" using forums advanced search function with 'all terms' option enabled it still ignores "plugin" ...
Question: Can Lua scripts be accessed from within the plugins?
(namely Revit & Rhinoceros)
Thanks!
Lua in Plugins
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
No, the Octane's Lua scripting interface can't be interfaced by the plugins. The reason is that it wouldn't make much sense, because the node graphs are generated on-the-fly by the plugins and aren't static as in a Standalone project. You also can't see how they look like, how nodes are named etc. and their structure may change any time.prehabitat wrote:I'm Certain this has been covered by either development logs for standalone or plugins, but unfortunately when searching for "Lua Plugins" using forums advanced search function with 'all terms' option enabled it still ignores "plugin" ...
Question: Can Lua scripts be accessed from within the plugins?
(namely Revit & Rhinoceros)
Thanks!
So in a nutshell: We can't see any use of Lua scripting in the plugins and therefor never exposed it in the API.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra