According to the API docs (http://aws.otoy.com/docs/OTOYClientAPI.pdf), CURSORS=1 is supposed to capture the mouse cursor.
Here is the full command:
http://aws.otoy.com/?connect=//<IP>:809 ... GUID=<GUID>
Upon connecting, it doesn't seem to capture the cursor (nor go fullscreen). This results in mouse movements in a game to not work at all.
Any hints? Am I doing something wrong?
Capture mouse cursor in client?
Not all ORBX parameters work in all browsers at the moment - note that this list is for native ORBX, of which ORBX.js implements about 90% at the moment. Pointer lock and full screen are not uniformally implemented in all browsers, but we're working around this in an update due next month for ORBX.js.
On the same note, I've tried to change the resolution via WIDTH= and HEIGHT= but had no effect - same when I try BORDERLESS=.
I've tried in Firefox and Chrome.
When I change the resolution on the cloud-desktop, the connection freezes.
I'm just looking for a way to run full-screen (which I can getting to work by running my browser full-screen) at my host PC's resolution. Any pointers?
Thanks.
I've tried in Firefox and Chrome.
When I change the resolution on the cloud-desktop, the connection freezes.
I'm just looking for a way to run full-screen (which I can getting to work by running my browser full-screen) at my host PC's resolution. Any pointers?
Thanks.