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Many users have been asking us for this plug-in for a long time. Today we're pleased the announce that the highly anticipated OctaneRender for Modo plug-in is coming soon and is being developed by Paul Kinnane (face_off on the forum), who has also developed the integrated OctaneRender plug-ins for Poser, ArchiCAD, Revit, Inventor and Rhino.
Modo users will be pleased to know that they will soon be able to experience the incredible speed and quality of OctaneRender from inside Modo, allowing an instantaneous photoreal preview of the scene while editing cameras, lights, materials and objects in the scene.
Some implementation details of the plug-in:
- All Octane rendertarget and material settings are item channels - so can be animated, linked, etc - Modo meshes will be able to be tagged as "static" (ie. requiring an Octane scene refresh to update, but quick to load and render), or "live" (ie. updates as the Modo mesh is updated, but slightly slower to load and render) - There will be a new tab for Modo materials which will allow the user to set the Octane material type and some specific attributes - It may be possible to implement editing of Octane materials in the Modo Schematic editor
The video below is the first of a series of work in progress videos showing the state of the plug-in. Please bear in mind that the version you see in this video is still work in progress:
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 12 "I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
congrats for all your projects with Octane. I still use sometimes the poser version for character works and appreciate the hard and excellent work youdo, with great evolution ( even if i use now most of time the wonderfull lightwave version developed by Juanjgon, as Lightwave is my primary 3D app ). Regards Vincent