Preview of OctaneRender for Cinema 4D

Forums: Preview of OctaneRender for Cinema 4D
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: Preview of OctaneRender for Cinema 4D

Postby alexmunteanu » Tue Mar 26, 2013 11:08 pm

alexmunteanu Tue Mar 26, 2013 11:08 pm
Just wanted to ask if there's a release date for the multi-pass options?
Thanks!
alexmunteanu
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun Mar 24, 2013 12:52 pm

Re: Preview of OctaneRender for Cinema 4D

Postby aoktar » Wed Mar 27, 2013 2:07 am

aoktar Wed Mar 27, 2013 2:07 am
alexmunteanu wrote:Just wanted to ask if there's a release date for the multi-pass options?
Thanks!


what kind of options?
All available pass can be writable. I'll add multi-pass file output setting to Render settings dialog for saving during animation rendering.
Also compositing posibilites. No exact time, but after materialpicker, livedb/import/export features.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 12672
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Preview of OctaneRender for Cinema 4D

Postby alexmunteanu » Wed Mar 27, 2013 2:20 am

alexmunteanu Wed Mar 27, 2013 2:20 am
Yes, I'm interested in passes such as AO, zdepth, reflection, diffuse etc so I can do the comping.
In this case... I'll be eagerly waiting for future updates! :)
win 10 pro | 1 x 2070, 1 x titan black | 4930k | 64gb
alexmunteanu
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun Mar 24, 2013 12:52 pm

Re: Preview of OctaneRender for Cinema 4D

Postby buzby » Sun Mar 31, 2013 12:43 am

buzby Sun Mar 31, 2013 12:43 am
I am wondering why the difference in the renders between C4d render window and the Octane render window in the picture attached. For instance the glass material in the project is not properly rendered. Are you still working on Octane Render using the C4d materials? Is this going to properly render materials in the final version or am I missing something in the settings? I did not play around with Octanes settings I just did a direct comparison.
Attachments
reder-dif.JPG
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
User avatar
buzby
Licensed Customer
Licensed Customer
 
Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

Re: Preview of OctaneRender for Cinema 4D

Postby aoktar » Sun Mar 31, 2013 1:22 am

aoktar Sun Mar 31, 2013 1:22 am
buzby wrote:I am wondering why the difference in the renders between C4d render window and the Octane render window in the picture attached. For instance the glass material in the project is not properly rendered. Are you still working on Octane Render using the C4d materials? Is this going to properly render materials in the final version or am I missing something in the settings? I did not play around with Octanes settings I just did a direct comparison.


You have used banji shader. it's ignored. Also standart materials don't exactly meet Octane materials. Materials emulations is working nice only basic setups. So best way is the converting and tweaking with Octane materials. For glass, you must use Octane specular material.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 12672
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Preview of OctaneRender for Cinema 4D

Postby buzby » Mon Apr 01, 2013 12:19 am

buzby Mon Apr 01, 2013 12:19 am
aoktar wrote:
buzby wrote:I am wondering why the difference in the renders between C4d render window and the Octane render window in the picture attached. For instance the glass material in the project is not properly rendered. Are you still working on Octane Render using the C4d materials? Is this going to properly render materials in the final version or am I missing something in the settings? I did not play around with Octanes settings I just did a direct comparison.


You have used banji shader. it's ignored. Also standart materials don't exactly meet Octane materials. Materials emulations is working nice only basic setups. So best way is the converting and tweaking with Octane materials. For glass, you must use Octane specular material.



So there is not a direct conversion of C4d materials? I thought I had read somewhere that OctaneRender for Cinema 4D was going to convert materials? We need to create our materials from octane? There is such a huge library of C4d materials and such a tiny library of Octane materials I hope there is going to be a converter built in to this at some point.
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
User avatar
buzby
Licensed Customer
Licensed Customer
 
Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

Re: Preview of OctaneRender for Cinema 4D

Postby alexmunteanu » Mon Apr 01, 2013 12:26 am

alexmunteanu Mon Apr 01, 2013 12:26 am
There actually is one. It's not very accurate but it exists (Plugins/C4dOctane/Convert materials).
The best way though is to start by creating octane shaders (of course, inside c4d; not in octane)
win 10 pro | 1 x 2070, 1 x titan black | 4930k | 64gb
alexmunteanu
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun Mar 24, 2013 12:52 pm

Re: Preview of OctaneRender for Cinema 4D

Postby aoktar » Mon Apr 01, 2013 12:39 am

aoktar Mon Apr 01, 2013 12:39 am
alexmunteanu wrote:There actually is one. It's not very accurate but it exists (Plugins/C4dOctane/Convert materials).
The best way though is to start by creating octane shaders (of course, inside c4d; not in octane)


yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 12672
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Preview of OctaneRender for Cinema 4D

Postby buzby » Mon Apr 01, 2013 2:22 am

buzby Mon Apr 01, 2013 2:22 am
alexmunteanu wrote:There actually is one. It's not very accurate but it exists (Plugins/C4dOctane/Convert materials).
The best way though is to start by creating octane shaders (of course, inside c4d; not in octane)


How do you create octane shaders inside c4d?

The video http://www.youtube.com/watch?v=cGGrgG48K6s showed this all being done naturally.
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
User avatar
buzby
Licensed Customer
Licensed Customer
 
Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

Re: Preview of OctaneRender for Cinema 4D

Postby alexmunteanu » Mon Apr 01, 2013 2:25 am

alexmunteanu Mon Apr 01, 2013 2:25 am
From Materials window: Create->Shader->C4dOctane
win 10 pro | 1 x 2070, 1 x titan black | 4930k | 64gb
alexmunteanu
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun Mar 24, 2013 12:52 pm
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 6 guests

Fri Dec 06, 2019 1:22 am [ UTC ]