Hi everyone,
The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for Maxon Cinema 4D by aoktar. Cinema 4D users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.
This is already the eigth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRender™ GPU-based rendering engine directly into major 3d modelling applications (and
more will be announced soon).
Below are some preview videos showing a working prototype of the integrated plugin:
Updated on Jan 24:
[vimeo]http://www.vimeo.com/58067961[/vimeo]
Preview of OctaneRender for Cinema 4D
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
yeahhh Xmas
thx to Octaneteam and aoktar. :-*

HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
yes... that is what we need!
all these nodes look nice in the standalone but you have to learn a complete
new workflow and to constantly switch between main app and octane.
to work with a real plugin is much easier.
all these nodes look nice in the standalone but you have to learn a complete
new workflow and to constantly switch between main app and octane.
to work with a real plugin is much easier.
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
hi, very interesting, thanks for sharing 
but the more i think on this and the more i have doubt about this kind of integration
i would sincerely prefer an integration more like vray and maxwell, with dedicated custom materials not related to the standards ones, but perfectly compatible with the standalone ones for import/export to livedb for example.
the standard cinema materials are not compatible with an unbiased render engine; what we can do with diffusion, environment, fog channels and so on? and what about specuar and reflaction channels? if the specular channel correspond to the roughness it's a bit confused for me
wouldn't be much better to have a material node graph editor inside cinema maybe connected with xpresso for rich interaction between cinema and octane?
ciao beppe

but the more i think on this and the more i have doubt about this kind of integration

i would sincerely prefer an integration more like vray and maxwell, with dedicated custom materials not related to the standards ones, but perfectly compatible with the standalone ones for import/export to livedb for example.
the standard cinema materials are not compatible with an unbiased render engine; what we can do with diffusion, environment, fog channels and so on? and what about specuar and reflaction channels? if the specular channel correspond to the roughness it's a bit confused for me
wouldn't be much better to have a material node graph editor inside cinema maybe connected with xpresso for rich interaction between cinema and octane?
ciao beppe
Great !!!!!!! 

Win7 x64 - Intel Core i7 920 (2.67 GHz) - Geforce GTX 285 - 12Go RAM
www.wipix.fr
www.wipix.fr
Hi everyone,
it will have all octane shaders and textrures, also other ways. As you see native materials can be use directly, if you convert or put a octance shader you can use.
main concept is speed, quality and easy usage.
thanks
it will have all octane shaders and textrures, also other ways. As you see native materials can be use directly, if you convert or put a octance shader you can use.
main concept is speed, quality and easy usage.
thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw