Preview of OctaneRender for Cinema 4D

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Preview of OctaneRender for Cinema 4D

Postby RayTracey » Sun Dec 09, 2012 11:57 pm

RayTracey Sun Dec 09, 2012 11:57 pm
Hi everyone,

The OctaneRender team is very proud to announce yet another integrated plug-in that is being
developed for Maxon Cinema 4D by aoktar. Cinema 4D users will soon be able to experience
the incredible speed and quality of OctaneRender in their viewport, providing a unique workflow
with an instantaneous photoreal preview while editing cameras, lights, materials and objects in the scene.

This is already the eigth plugin product of a series of fully integrated plugin solutions embedding
the OctaneRender™ GPU-based rendering engine directly into major 3d modelling applications (and
more will be announced soon).

cap1.jpg
cap2.jpg
cap3.jpg
cap4.jpg


Below are some preview videos showing a working prototype of the integrated plugin:

Updated on Jan 24:







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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby cyrillweiss » Mon Dec 10, 2012 4:19 am

cyrillweiss Mon Dec 10, 2012 4:19 am
yeahhh Xmas :-) thx to Octaneteam and aoktar. :-*
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby indexofrefraction » Mon Dec 10, 2012 7:15 am

indexofrefraction Mon Dec 10, 2012 7:15 am
yes... that is what we need!

all these nodes look nice in the standalone but you have to learn a complete
new workflow and to constantly switch between main app and octane.
to work with a real plugin is much easier.
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby nehale » Mon Dec 10, 2012 7:39 am

nehale Mon Dec 10, 2012 7:39 am
Whooo Hoooo so excited!
Regards
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OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby Rickky » Mon Dec 10, 2012 8:30 am

Rickky Mon Dec 10, 2012 8:30 am
great.
does it take the c4d shader or the octane shader ?
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby bepeg4d » Mon Dec 10, 2012 9:40 am

bepeg4d Mon Dec 10, 2012 9:40 am
hi, very interesting, thanks for sharing :)
but the more i think on this and the more i have doubt about this kind of integration :roll:
i would sincerely prefer an integration more like vray and maxwell, with dedicated custom materials not related to the standards ones, but perfectly compatible with the standalone ones for import/export to livedb for example.
the standard cinema materials are not compatible with an unbiased render engine; what we can do with diffusion, environment, fog channels and so on? and what about specuar and reflaction channels? if the specular channel correspond to the roughness it's a bit confused for me
wouldn't be much better to have a material node graph editor inside cinema maybe connected with xpresso for rich interaction between cinema and octane?
ciao beppe
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby emer_pl » Mon Dec 10, 2012 10:51 am

emer_pl Mon Dec 10, 2012 10:51 am
OSX or win only?
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby Vincent » Mon Dec 10, 2012 11:23 am

Vincent Mon Dec 10, 2012 11:23 am
Great !!!!!!! :mrgreen:
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby aoktar » Mon Dec 10, 2012 1:05 pm

aoktar Mon Dec 10, 2012 1:05 pm
Hi everyone,

it will have all octane shaders and textrures, also other ways. As you see native materials can be use directly, if you convert or put a octance shader you can use.
main concept is speed, quality and easy usage.

thanks
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Re: NEW: Preview of OctaneRender for Cinema 4D plugin

Postby Rickky » Mon Dec 10, 2012 1:33 pm

Rickky Mon Dec 10, 2012 1:33 pm
can you give us a launching date for this, for christmas ? :roll:
Happy, that you integrate the octane shader
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