Sam 'Ray Tracey' Lapere joins OTOY NZ team!

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Re: Sam 'Ray Tracey' Lapere joins OTOY NZ team!

Postby PeterCGS » Mon Jul 30, 2012 8:25 am

PeterCGS Mon Jul 30, 2012 8:25 am
Hey Sam! Just watched the post on your blog about Octane for Max... How did you achive object motion blur!? Its most visible in this image Image
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Re: Sam 'Ray Tracey' Lapere joins OTOY NZ team!

Postby RayTracey » Tue Jul 31, 2012 1:59 am

RayTracey Tue Jul 31, 2012 1:59 am
It's just a multi-pass effect in 3ds Max. Go to Cameras -> target and choose motion blur from the drop down list under "multi-pass effect"

For each frame of the animation, 12 subframes are rendered which are blended together, producing a nice and soft blur even for quickly rotating objects such as the transformer in the screenshot you posted. Rendering with this kind of motion blur is only about 30 % slower than rendering without motion blur.

Here's the final render with motion blur:




And a real-time preview of the transformer animation with materials:

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Re: Sam 'Ray Tracey' Lapere joins OTOY NZ team!

Postby PeterCGS » Wed Aug 01, 2012 8:06 pm

PeterCGS Wed Aug 01, 2012 8:06 pm
Thanx Sam! I hope that type of camera post effects will work for the other host apps aswell. The motion blur really looks nice and I miss it :I
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