the only problem is my inability

PS there are some tutorials or books to improve the materials in interior scenes??
See here and here.BoyAndRobot wrote:Hmm I got one problem here. I tried this new version with the example demo scenes (available in the OTOY webpage). for RenderTarget PT and RenderTarget DL, the Octane can render. However, when I tried the RenderTarget PMC, it could not render, there's this error message below the preview rendering window : 0 Textures, 145577 Tris, 1 Meshes, GeForce GTX 285 (failed), 30.1/1745/2048 MB. (this is the spaceships.ocs demo scene)...
If you get the error message "failed to load node:post processing" you tried to load a scene that was saved in a version higher than 1.00 (presumably 1.10) in an older version of Octane (<= 1.00). Please check the version in the title bar of the Octane application window that gives you the error message.amathews9518 wrote:1.1 won't import mesh.
I am getting failed to load node:post processing error message
I use the lightwave exporter.
Now 1.0 will not work from lightwave any more.
It has worked flawlessly before installing 1.1
I can fire up 1.0 on its own and load file fine.
1.1 will not load files either way
It's more likely a problem with Octane since the current exporters should just work with any recent version of Octane. The next test release (1.11) will have a bug fix in the OBJ parser. Please try with that version, when it becomes available.amathews9518 wrote:It is a problem with the Lightwave Scene exporter.
If I save as a obj object and load in 1.1 as a mesh it works.
Is there a version of the Lightwave exporter that works with 1.1?