OctaneRender™ 2019 for Blender® 2.8 - new free tier!

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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby J.C » Mon Oct 07, 2019 7:21 am

J.C Mon Oct 07, 2019 7:21 am
Marquis wrote:I've been trying to use AO texture for ambient occlusion but it seems it doesn't work at all?

Image


any hits how to set it up correctly
or maybe it isn't implemented yet?


It's a texture used for AO look:
AO Ambient Texture - Specifies an Ambient Occlusion texture, which is used for the AO calculation instead of the environment. If AO Ambient Texture is disabled, the environment is used instead. This gets rid of the blue tint on white walls caused by the blue sky (like Octane Day Light).
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Marquis » Mon Oct 07, 2019 11:00 am

Marquis Mon Oct 07, 2019 11:00 am
J.C wrote:
Marquis wrote:I've been trying to use AO texture for ambient occlusion but it seems it doesn't work at all?

Image


any hits how to set it up correctly
or maybe it isn't implemented yet?


It's a texture used for AO look:
AO Ambient Texture - Specifies an Ambient Occlusion texture, which is used for the AO calculation instead of the environment. If AO Ambient Texture is disabled, the environment is used instead. This gets rid of the blue tint on white walls caused by the blue sky (like Octane Day Light).



I know what it is, I wonder why I couldn't get it to work
it seems broken for me but maybe I am doing something wrong?
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby J.C » Tue Oct 08, 2019 12:34 pm

J.C Tue Oct 08, 2019 12:34 pm
Marquis wrote:...

I know what it is, I wonder why I couldn't get it to work
it seems broken for me but maybe I am doing something wrong?


You are not doing it wrong. The feature is broken in Blender since it was introduced there. Looks like nobody cares as nobody has ever tried to use or test it.
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby linograndiotoy » Fri Oct 18, 2019 7:55 pm

linograndiotoy Fri Oct 18, 2019 7:55 pm
Marquis wrote:
I know what it is, I wonder why I couldn't get it to work
it seems broken for me but maybe I am doing something wrong?


You can get the exact same result using a Texture Environment. The AO Ambient Texture option is a potential different way to do it, but it doesn't make much sense since the Texture Environment option gives more possibilities (like being able to orient the texture or change the intensity as needed, for example).

Texture_Env.JPG
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby martimoo » Sat Oct 19, 2019 1:12 am

martimoo Sat Oct 19, 2019 1:12 am
Hi,

Linux version is asking for the Standalone and Plugin subscriptions/licenses. even tho i could login successfully the first time.
Is it possible to not use your version of Blender?
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Marquis » Sun Oct 20, 2019 5:54 pm

Marquis Sun Oct 20, 2019 5:54 pm
@linograndiotoy

nah, not really, actually not even close
it's not env texture, it is different tex which is used for ambient occlusion to help get rid of excessive color tinting in the shadows
read what J.C. wrote, there is quote from manual
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Marquis » Mon Oct 21, 2019 8:58 pm

Marquis Mon Oct 21, 2019 8:58 pm
@linograndiotoy

OK, here is image with expected behaviour, this is how it would work if it would work

Image
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