OctaneBench Competition, Matej's entry

Forums: OctaneBench Competition, Matej's entry
Please create a topic in here for your entry into the competition.
Forum rules
Please create one topic in here for you entry into the competition.

OctaneBench Competition, Matej's entry

Postby matej » Wed Sep 11, 2013 8:46 am

matej Wed Sep 11, 2013 8:46 am
Hi!

I'll too give a try at this competition. I have not decided yet exactly what I'll do, but as you can see I have some rough plans in mind, :) ..:
test-A19_out.jpg

Modeled everything from scratch, for this competition.

Cheers & good luck to everybody!
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: OctaneBench Competition, Matej's entry

Postby eidy » Fri Sep 13, 2013 6:22 pm

eidy Fri Sep 13, 2013 6:22 pm
Looks very nice!
I want to see more, and I want to see more of those maps in a close-up view with the shelfs present only as a blurry background - just a thought ;)

Best of luck and inspiration to you ;)
eidy
eidy
Licensed Customer
Licensed Customer
 
Posts: 48
Joined: Thu Apr 15, 2010 9:30 pm
Location: Bucharest

Re: OctaneBench Competition, Matej's entry

Postby matej » Sun Sep 15, 2013 6:44 am

matej Sun Sep 15, 2013 6:44 am
Thanks for your feedback, eidy!

More stuff is coming, though I'm still undecided in which thematic direction to steer this project. But I'm certain the stuff on it will fit in somewhere around 19th century...

A focus on the scrolls with blurred background would be nice yes, but its a no-go for this project, because shallow dof would add to much render time, cause its very slow to clear. But I'll certainly do one such "side-render".
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: OctaneBench Competition, Matej's entry

Postby eidy » Sun Sep 15, 2013 8:12 am

eidy Sun Sep 15, 2013 8:12 am
Possible direction :
A treasure map with an octane logo tweaked to mark a mystical a sea vortex ... And the actual treasure being another mark with your credentials maybe? :)
eidy
Licensed Customer
Licensed Customer
 
Posts: 48
Joined: Thu Apr 15, 2010 9:30 pm
Location: Bucharest

Re: OctaneBench Competition, Matej's entry

Postby matej » Sun Sep 15, 2013 9:15 am

matej Sun Sep 15, 2013 9:15 am
eidy wrote:Possible direction :
A treasure map with an octane logo tweaked to mark a mystical a sea vortex ... And the actual treasure being another mark with your credentials maybe? :)


Interesting, thanks :)

I was thinking about a "scientific" scene, oriented toward astronomy, as you can see in the next fast & grainy small update. I'm in the process of modeling a small telescope too. I haven't considered embedding an Octane logo at all, but maybe if I find a subtle way to put it there...

test-A29_out.jpg


A sidenote of interest:

if I set a high aperture and focus the camera on the magnifying glass surface, shouldn't the refracted image inside be a bit more sharper and not completely blurred, on the same level as the background?

test-A30_out.jpg


Images on the left have 0.0 aperture, on the right have 1.0, with the focus point on the lens. I don't have a magnifying glass to check this out, but I googled for some photos which would seem to confirm my assumption. Like this one
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: OctaneBench Competition, Matej's entry

Postby resmas » Sun Sep 15, 2013 3:17 pm

resmas Sun Sep 15, 2013 3:17 pm
Wow mate it looks awesome work, modeling and texturing anc concept. :o ;)

This is going to be hard. :twisted:

well done

cheers

resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
User avatar
resmas
Licensed Customer
Licensed Customer
 
Posts: 509
Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal

Re: OctaneBench Competition, Matej's entry

Postby roeland » Sun Sep 15, 2013 10:40 pm

roeland Sun Sep 15, 2013 10:40 pm
matej wrote:A sidenote of interest:

if I set a high aperture and focus the camera on the magnifying glass surface, shouldn't the refracted image inside be a bit more sharper and not completely blurred, on the same level as the background?

Images on the left have 0.0 aperture, on the right have 1.0, with the focus point on the lens. I don't have a magnifying glass to check this out, but I googled for some photos which would seem to confirm my assumption. Like this one


The picture doesn't have the magnifying glass in focus. I think you should focus on a point somewhere behind the map.

--
Roeland
User avatar
roeland
OctaneRender Team
OctaneRender Team
 
Posts: 1613
Joined: Wed Mar 09, 2011 10:09 pm

Re: OctaneBench Competition, Matej's entry

Postby matej » Thu Sep 19, 2013 4:58 pm

matej Thu Sep 19, 2013 4:58 pm
@resmas, thanks :)

@roeland, hm, will do some more tests. Its a bit hard to set the focus point by number, instead of picking the surface.

Anyway, I almost finished modeling the telescope, but I scratched the furniture stuff from the previous renders. Instead I will put the scope on a Octane logo, covered with some fabric, and that will function as a "table".

I've done a fast sculpt, which will have to polish it a bit more. Ill have to do retopology too, which is damn annoying... In this case it would be really useful if Octane could be able to automatically map image textures, instead of having to relay only on UV coordinates. At least a global auto-maping like we have for procedural textures.

The materials are also not final yet. cca 50sec for each frame on GTX 570:
test-B01_out.jpg
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: OctaneBench Competition, Matej's entry

Postby matej » Fri Sep 27, 2013 7:48 am

matej Fri Sep 27, 2013 7:48 am
Ok, this should be my final scene:

octbench-A01a-1000px.jpg

Straight out of Octane, as is. Rendered to 256 samples, for 1:35 on a GTX 570, which I hope is in line with the set time limit.

Here's a bigger render, with some postpro in gimp:
octbench-A01a_out.jpg
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: OctaneBench Competition, Matej's entry

Postby kubicki3d » Fri Sep 27, 2013 8:52 am

kubicki3d Fri Sep 27, 2013 8:52 am
Well Matej, that's truly impressive. Even if it takes a tiny little bit too long to render, it's a marvellous effect that counts. Huge work done. Congrats mate!
i7 @ 3.50GHz | 32GB RAM | Win7 64bit | MSI Z77A mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Flickr profile: https://www.flickr.com/photos/kubicki3d/
User avatar
kubicki3d
Licensed Customer
Licensed Customer
 
Posts: 86
Joined: Thu Aug 15, 2013 7:37 am
Location: Bydgoszcz, Poland
Next

Return to The OctaneBench Competition Entries


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Oct 17, 2017 10:07 pm [ UTC ]