RC-Car technical animation |Functionality 2 - stroke engine

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daniel.mozbäuchel
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Joined: Sat Jul 02, 2016 9:58 am
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Project I'm working on for fun.

TOOLS: Cinema 4D, Octane 3, X-Particle, Blackmagic Fusion, After Effects
The fire is generated with x-particle and rendered in octane 3.
Pathtracing 512 Samples
3x 980ti

Animation and more pics on:
https://www.behance.net/gallery/4024515 ... oke-engine

Some Styleframes:
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statostado
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Joined: Wed May 13, 2015 6:42 pm

Wow!. Looks amazing. I wonder how you got rid of noise / grain with such a low samples rate and PT.
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Terryvfx
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Holy cow! so cool I was blown aways at the screenshot of the specular materials. :o please do a Making Of
daniel.mozbäuchel
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Joined: Sat Jul 02, 2016 9:58 am
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Thanks Statostado
I use Neat Video to reduce the noise. Mostly it works realy great. The shots with the blue lines have 256 Samples because of the longer rendertime for this.

Thanks Terryvfx.
The specular material is just a simple specualar material :-) Nothing fancy here, no textures.
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Terryvfx
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Oh is that so? It looks so cool thought I need to try this myself
gordonrobb
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Awesome work.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
CORE
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Fantastic work. Thanks for sharing it with us. What is the rendertime per frame?
daniel.mozbäuchel
Posts: 7
Joined: Sat Jul 02, 2016 9:58 am
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Thank you gordonrobb and CORE,

the car render 30 seconds per frame if i remember correctly @ FullHD and the specular material and blue line material shots 1 - 1.30 minutes.
aggiechase37
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That's really cool. How did you get Octane to render flames with x-particles. You did this without turbulence fd? Please share your black magic!
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
daniel.mozbäuchel
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Joined: Sat Jul 02, 2016 9:58 am
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Thank you aggiechase37,
this was not so easy, Aoktar has implemented realy quick and it´s a bit buggy i think.
One of my problems was the tiny scale of the explosion and the second is, you dont can move the xp-domain out of the world-center. That is not so easy if you have a animation.

But it works. :-) Thanks to Aokter for quick implementing.

See my setup in the screenshot.
xp-volume.JPG
cheers daniel
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