Small update. Haven't touched anything, but the lighting.
For the very minimalistic look I decided to go for diffused lighting solution, somewhat simillar to streched Barisol Light
ceilings. Took this path in order to avoid anything like pendant lights or spot instalations with unlight dark interior corners.
Though there's something to be done with ceiling light..think I have to map it to look more realistic, rather than just leaving as it is, 'cos this is not going to happen in real world as light distribution isn't going to be achieved so even..
As I mention before on Twitter
after I'll finish this personal project, I'm thinking to write a small article (tutorial) in my website
covering some findings while working with Octane- engine that I fell in love with =)
Feel free to give some c&c.
Now it's time for texturing to reinforce base lighting & probably some modeling, adding a bit of extra details around.
See You later.