Personal project. I have been out of 3D for millions of years. But I love playing.
Model from Cgtrader - though I've been removing parts and remodeling different sections - ultimately will give more control over textures.
This is really fast WIP. Next steps are:
1. Have problems making infinite ocean - you can see a bit of this at horizon - becomes very apparent when camera is at steeper angle. Have large plane just underneath the sub-divided hot4d plane. Not sure its its simply a matter of tweaking shader on infinite plane, to remove boundary.
2. Wake
 Always the wake. Now, if I was a Houdini guru, problem solved. I also don't have Realflow. So my first thoughts are to use combination of X-particles, especially at bow, and maybe use AE to produce animated overall wake for length of ship, and especially trailing the stern. Im sure this won't be simple.
  Always the wake. Now, if I was a Houdini guru, problem solved. I also don't have Realflow. So my first thoughts are to use combination of X-particles, especially at bow, and maybe use AE to produce animated overall wake for length of ship, and especially trailing the stern. Im sure this won't be simple. 3. Funnel smoke. X-particles (4) all the way. Shouldn't be that difficult.
4. Improve textures on ship overall. Experiment with grain in AE. Tweak ocean? Ocean can always be tweaked, I suspect!
5. This particular file is about 4-5 min/frame. Not bad. Compared to using Physical, which was 1-1/2! Yikes! 1080 ti & 1070. i7 4 core @ 4 ghz. Nothing super special. However, I haven't played with the AI denoting that much. I wonder how much i can speed up and not sacrifice detail?
Anyway, looking forward.
Im curious if anyone can answer - short of getting a MB that can hold 3 cards - plus case, what is involved in network rendering? How well does it work, and if people know, what is the extra cost license wise.
 
                                                                
                             
						