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radiance
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it could be a sampling distance issue.
I'll check it out tomorrow, time to sleep now ;)

Radiance
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nuverian
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So will there be direct lighting in beta 2? I though it will be there somehow
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pixym
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nuverian wrote:So will there be direct lighting in beta 2? I though it will be there somehow
Have a look at this thread: http://www.refractivesoftware.com/forum ... 8455#p8455
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enricocerica
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radiance wrote:
enricocerica wrote:Thanks guys for comments,

n1k:I used the opacity slided to get some transparency
javadevil:yes I noticed that issue, I activated the smooth but it does not solved the problem.
is your bump map resolution large enough ?
what's the image size ?

Radiance
It's a 400x400 map but it should be tiled about 4x
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buda
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cuda
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Sam
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Sam`s image got the same problem: viewtopic.php?f=5&t=863

Are textures filtered in some way in Octane?

Nice image between, looks very realistic
Like I said in the other topic, its because Im very close to the map, and its low-res
But its true that the pixels are square, and not very filtered
Holy moly ! :shock:
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pedrojafet
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Amazing job... A real shot. 8-)
Cheers ;)
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bluescorpion
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Do I see noise on the water?
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