Ok let's begin with serious things ...

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Re: Ok let's begin with serious things ...

Postby radiance » Sat Mar 27, 2010 12:56 am

radiance Sat Mar 27, 2010 12:56 am
it could be a sampling distance issue.
I'll check it out tomorrow, time to sleep now ;)

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Re: Ok let's begin with serious things ...

Postby nuverian » Sat Mar 27, 2010 2:37 am

nuverian Sat Mar 27, 2010 2:37 am
So will there be direct lighting in beta 2? I though it will be there somehow
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Re: Ok let's begin with serious things ...

Postby pixym » Sat Mar 27, 2010 2:55 am

pixym Sat Mar 27, 2010 2:55 am
nuverian wrote:So will there be direct lighting in beta 2? I though it will be there somehow

Have a look at this thread: viewtopic.php?p=8455#p8455
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Re: Ok let's begin with serious things ...

Postby enricocerica » Sat Mar 27, 2010 7:20 am

enricocerica Sat Mar 27, 2010 7:20 am
radiance wrote:
enricocerica wrote:Thanks guys for comments,

n1k:I used the opacity slided to get some transparency
javadevil:yes I noticed that issue, I activated the smooth but it does not solved the problem.


is your bump map resolution large enough ?
what's the image size ?

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Re: Ok let's begin with serious things ...

Postby buda » Sat Mar 27, 2010 8:53 am

buda Sat Mar 27, 2010 8:53 am
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Re: Ok let's begin with serious things ...

Postby Sam » Sat Mar 27, 2010 9:37 am

Sam Sat Mar 27, 2010 9:37 am
Sam`s image got the same problem: viewtopic.php?f=5&t=863

Are textures filtered in some way in Octane?

Nice image between, looks very realistic


Like I said in the other topic, its because Im very close to the map, and its low-res
But its true that the pixels are square, and not very filtered



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Re: Ok let's begin with serious things ...

Postby pedrojafet » Sun Mar 28, 2010 3:03 am

pedrojafet Sun Mar 28, 2010 3:03 am
Amazing job... A real shot. 8-)
Cheers ;)
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Re: Ok let's begin with serious things ...

Postby bluescorpion » Sun Mar 28, 2010 3:04 am

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Do I see noise on the water?
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