mumiy troll

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mumiy troll

Postby Elvissuperstar007 » Thu Jan 18, 2018 1:58 pm

Elvissuperstar007 Thu Jan 18, 2018 1:58 pm
mumiy troll 2018
Octane Render 3.07-44 3Ds Max 2016
Forest Pack
Laubwerk
Terrain Tools-ZBrush Plugin
splineland
cg-source hdr 16k
PT . GI Clump 5 . coherent mode 0.3 Animatic good. 50sec 1920x1080 . 1080 GTX 8 gb
Attachments
настройки деталей.jpg
новое здание5.jpg
замок собран1.png
финал.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Re: mumiy troll

Postby blackshore » Fri Jan 19, 2018 3:35 pm

blackshore Fri Jan 19, 2018 3:35 pm
I like the main idéa of the canvas and restriction of your color palette!

If the main image was the primary goal then you do not need to fix the castle in form of details.
The mountains seem to have issues related to normal flips or Ray epsilon.

It does not look like the Moomin house I'm familiar with.

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Re: mumiy troll

Postby Elvissuperstar007 » Fri Jan 19, 2018 6:03 pm

Elvissuperstar007 Fri Jan 19, 2018 6:03 pm
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photo_2018-01-17_09-50-42.jpg
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Re: mumiy troll

Postby Elvissuperstar007 » Sat Jan 27, 2018 6:21 am

Elvissuperstar007 Sat Jan 27, 2018 6:21 am
new
Attachments
никрономикон армия тьмы.png
ад никрономикон эдмортис 2.png
ад приземление тест.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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Re: mumiy troll

Postby Danny_GF » Mon Jan 29, 2018 12:36 am

Danny_GF Mon Jan 29, 2018 12:36 am
Looks good, but maybe framing and composition could be better. Right now it is kind of random and also it' like too much detail everywhere.

I recently watched this tutorial and it was a food for thought: https://www.youtube.com/watch?v=0KhJrMKo04g

Anyway, nice mood :)
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