Resident Evil VII: Photogrammerty @CEDEC 2016

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Hi there! Few weeks ago CAPCOM had a technical presentation at CEDEC 2016 about the photogrammetry technique used for Resident Evil 7.
Here are few of the models I worked on. I was responsible for modelling, retopology, hair creation, shading, and rendering.
All the models were 3D-scanned and processed with Agisoft Photoscan. Cleaned, retopologized and detailed in zBrush. The hair were created with Ornatrix for 3DSMax. Rendered in Octane Render.

Image

Image

Image

Image

Image

User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

!@#$ I'm so impress dude! :o and want to know so many things like how much did it take you to make the shaders and is there any trick to get realistic hair in Octane?
User avatar
andrey.krivulya
Licensed Customer
Posts: 130
Joined: Wed Apr 06, 2016 6:15 pm
Contact:

Wow! Wow! Wow! Amazing!
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2516
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

Terryvfx wrote:!@#$ I'm so impress dude! :o and want to know so many things like how much did it take you to make the shaders and is there any trick to get realistic hair in Octane?
viewtopic.php?f=24&t=54535
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Terryvfx wrote:!@#$ I'm so impress dude! :o and want to know so many things like how much did it take you to make the shaders and is there any trick to get realistic hair in Octane?
All my shaders are very simple and very fast to make. I try to be efficient, I believe you don't need super complex shader nodes to create something that look good. ;)

Fun fact: all the above renders were made in 2014, it was before Octane v2 came out, so the hair are actually polygons. Because of that, those scenes were quite heavy in memory :lol:
User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Thank you that was very helpful! btw how do you apply the normal map to the hair? I mean you just map it across the automated UV map and tile it xxx number of times to get the effect?
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Terryvfx wrote:Thank you that was very helpful! btw how do you apply the normal map to the hair? I mean you just map it across the automated UV map and tile it xxx number of times to get the effect?
I don't quite understand you question. Those hair are just geometry, they don't have any normal maps.
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

I'm speechless Rikk. Very well done.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Ok so in the post by Elvis I saw this
Clipboard02.png
and was wondering if you used this technique and how, the hair looks really good.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Terryvfx wrote:Ok so in the post by Elvis I saw this
Clipboard02.png
and was wondering if you used this technique and how, the hair looks really good.
No, my hair use a default specular shader. ;)
Post Reply

Return to “M is for Metaverse Gallery”