Octane render experiments

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Octane render experiments

Postby whersmy » Thu Aug 18, 2016 2:26 pm

whersmy Thu Aug 18, 2016 2:26 pm
hi!
found some time to gather some projects and experiments!
and finally had some time (and coffee) to test the gradient colour nodes and anisotrophy
let`s post some stuff, all 3d, 0 photoshop, octane render v.1.16 till 2.24 used
Image
Attachments
Boyesen.png
gradients_2.png
tableandchairs.png
tableandchair.png
vanmoof3.1.jpg
setofcups.png
iPod_3rd_gen.JPG
frenchpress.png
winebottle.png
candles.jpg
tablecorner.png
Anisotrophy.png
closeup_text.png
teabottlecollection.png
coffeecup.png
objects.png
lightboxshoe.png
gradientclock.png
clockontable.png
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Octane Render experiments
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Re: Octane render experiments

Postby whersmy » Sat Aug 20, 2016 10:59 am

whersmy Sat Aug 20, 2016 10:59 am
few more
Attachments
ipod.png
wineglasses.jpg
lighters.jpg
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
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Re: Octane render experiments

Postby whersmy » Sat Aug 20, 2016 10:56 pm

whersmy Sat Aug 20, 2016 10:56 pm
few more. hario v60 modelled in solidworks, some try-outs for procedural tex on the cola can
Attachments
v60_2.png
v60.png
cola2.png
cola.png
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Re: Octane render experiments

Postby v-cube » Mon Aug 22, 2016 9:59 pm

v-cube Mon Aug 22, 2016 9:59 pm
Very nice...
4 machines, each with 1 X1070 GTX and 1 X1080 Gtx cards core i7, 32 GB RAM http://www.v-cube.de
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Re: Octane render experiments

Postby whersmy » Wed Aug 31, 2016 3:41 pm

whersmy Wed Aug 31, 2016 3:41 pm
thanks v_cube!
few more shots
Attachments
gradientglass.png
sssblue.png
chairs2.png
coffeecup2.png
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
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Re: Octane render experiments

Postby whersmy » Fri Sep 02, 2016 6:00 pm

whersmy Fri Sep 02, 2016 6:00 pm
tuning around for a better shader for ceramics, two mix materials with sss.

finally kind of got the look I wanted through sss, some challenges were maintaining the soft look ceramic has. A lot of times it ended up looking too metallic, or too rough. As well, overdoing sss can really break the material.
Specular map still needs some work. :)
Attachments
cup2.jpg
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
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Re: Octane render experiments

Postby Terryvfx » Sat Sep 03, 2016 10:08 am

Terryvfx Sat Sep 03, 2016 10:08 am
Very nice and inspiring! thanks for sharing! could you post how the SSS render pass looks like? I'm very curious because I've never use SSS for nothing more than soft tissues tests. :o
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Re: Octane render experiments

Postby whersmy » Sat Sep 03, 2016 5:47 pm

whersmy Sat Sep 03, 2016 5:47 pm
there ya go!
Attachments
cup2ssspass.png
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Re: Octane render experiments

Postby Terryvfx » Sun Sep 04, 2016 6:06 am

Terryvfx Sun Sep 04, 2016 6:06 am
Oh thank you! very nice looks very soft, so this is the kind of SSS you want when doing ceramics.
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Re: Octane render experiments

Postby whersmy » Mon Sep 05, 2016 8:31 am

whersmy Mon Sep 05, 2016 8:31 am
yeah it`s one way to it, funny because the ssspass actually looks like some type of molded clay that you use when making real ceramic products!
worked a bit on the specular part and colour, getting there
Attachments
cupyellow.png
mac pro g5| pentium g2030 iGPU| maximus extreme V| 2x gtx590 - 8gb - SSD - win7-x64- 1500W Silverstone|
x201t - gtx580 - egpu ec
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