Here are two other shots, I reduced the texture size and succeeded on rendering that scene. Still no spec map to not exceed texture limit.
About 1.4 megasamples/pxl
38 min for the first one and 12 min for the second
About 235000 polygones
HDR lighting
Some postpro to fix contrast and to add chromatic abberragion
Restaured cloitre
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- enricocerica
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
does the first one have actual glass in the windows ?
that would make it inefficient with the current octane render (no bidir yet) therefore the longer rendertime.
it's still very good though, 38 minutes
Radiance
that would make it inefficient with the current octane render (no bidir yet) therefore the longer rendertime.
it's still very good though, 38 minutes

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB