Still playing with blender to octane plugin

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voon
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I love the life in it ... lots of thrown clothing, assymetry, open books etc etc ... killing the clean, parallel lines.
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RobSteady
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Great stuff!

Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
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enricocerica
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Thansk again to everyone,
RobSteady wrote: Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
Well interiors are really hard to render, especially if it's a closed environment, so no miracle, try to make as much light as possible entering. I usually try to open non visible walls but more and more I'm using emitter planes behind or instead of the glass windows.

For glass windows, specular material with fake shadows on a box mesh works fine but I suspect it generates some caustics with pathtracing or pmc, so a single plane with glossy material (reflection 1.0, opacity ~0.15 and a falloff texture) with normals pointing inside is a good solution.

For direct light I tend to use the diffuse mode, with a diffuse depth = 6, spec and glossy depth around 10 depending on the scene and the defaults for the others parms.

Things to avoid are glossy materials if not required, strong bumps, emitters behind specular materials, too closed environments, glossy with high roughness if not necessary.
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http://www.myline.be
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gabrielefx
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excellent work as always.

you used marvelous designer for the bed?

regards
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enricocerica
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Thanks Gabriele,

Indeed I used MD for the bed and it is on sale over turbosquid for those interrested :
http://www.turbosquid.com/3d-models/may ... der/795204
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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voon
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I wonder about such structures like linine, cushions etc ... as they are soft ... can you use physics? Can you like have a planar plane of bedsheet and let it fall down, and the mesh arranges itself according to physics etc? I gues sonly then it looks really natural, but I'm not sure how to do such a thing in blender.... if you even can.
abreukers
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hi Enrico, OMG, if this is playing, I can just imagine what serious would be like! :lol:
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resmas
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Once again, Top of Top. :shock: :shock:

Amazing work. Congrats mate. ;) ;)

cheers
resmas
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Silverwing
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Wow great images. I really like the attention to detail and the great materials and lighting!
Keep it up!

Cheers,
Silverwing
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tomas_p
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AbsoGreat
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