Still playing with blender to octane plugin

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Re: Still playing with blender to octane plugin

Postby voon » Thu Jan 23, 2014 2:14 pm

voon Thu Jan 23, 2014 2:14 pm
I love the life in it ... lots of thrown clothing, assymetry, open books etc etc ... killing the clean, parallel lines.
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Re: Still playing with blender to octane plugin

Postby RobSteady » Fri Jan 24, 2014 6:56 am

RobSteady Fri Jan 24, 2014 6:56 am
Great stuff!

Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid
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Re: Still playing with blender to octane plugin

Postby enricocerica » Sun Jan 26, 2014 9:28 am

enricocerica Sun Jan 26, 2014 9:28 am
Thansk again to everyone,

RobSteady wrote:Can you give some tips for rendering interiors?
- Using lights vs emitter materials
- good and "fast" glass material for windows
- settings for direct light (or are they default?)
- things to avoid


Well interiors are really hard to render, especially if it's a closed environment, so no miracle, try to make as much light as possible entering. I usually try to open non visible walls but more and more I'm using emitter planes behind or instead of the glass windows.

For glass windows, specular material with fake shadows on a box mesh works fine but I suspect it generates some caustics with pathtracing or pmc, so a single plane with glossy material (reflection 1.0, opacity ~0.15 and a falloff texture) with normals pointing inside is a good solution.

For direct light I tend to use the diffuse mode, with a diffuse depth = 6, spec and glossy depth around 10 depending on the scene and the defaults for the others parms.

Things to avoid are glossy materials if not required, strong bumps, emitters behind specular materials, too closed environments, glossy with high roughness if not necessary.
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Re: Still playing with blender to octane plugin

Postby gabrielefx » Mon Jan 27, 2014 8:11 am

gabrielefx Mon Jan 27, 2014 8:11 am
excellent work as always.

you used marvelous designer for the bed?

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Re: Still playing with blender to octane plugin

Postby enricocerica » Mon Jan 27, 2014 11:29 am

enricocerica Mon Jan 27, 2014 11:29 am
Thanks Gabriele,

Indeed I used MD for the bed and it is on sale over turbosquid for those interrested :
http://www.turbosquid.com/3d-models/maya-bed-blender/795204
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Re: Still playing with blender to octane plugin

Postby voon » Mon Jan 27, 2014 11:31 am

voon Mon Jan 27, 2014 11:31 am
I wonder about such structures like linine, cushions etc ... as they are soft ... can you use physics? Can you like have a planar plane of bedsheet and let it fall down, and the mesh arranges itself according to physics etc? I gues sonly then it looks really natural, but I'm not sure how to do such a thing in blender.... if you even can.
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Re: Still playing with blender to octane plugin

Postby abreukers » Tue Jan 28, 2014 3:22 am

abreukers Tue Jan 28, 2014 3:22 am
hi Enrico, OMG, if this is playing, I can just imagine what serious would be like! :lol:
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Re: Still playing with blender to octane plugin

Postby resmas » Mon Feb 10, 2014 11:16 am

resmas Mon Feb 10, 2014 11:16 am
Once again, Top of Top. :shock: :shock:

Amazing work. Congrats mate. ;) ;)

cheers
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Re: Still playing with blender to octane plugin

Postby Silverwing » Thu Feb 13, 2014 8:28 am

Silverwing Thu Feb 13, 2014 8:28 am
Wow great images. I really like the attention to detail and the great materials and lighting!
Keep it up!

Cheers,
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Re: Still playing with blender to octane plugin

Postby tomas_p » Mon Feb 17, 2014 6:56 pm

tomas_p Mon Feb 17, 2014 6:56 pm
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