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This is a project I made some years ago, it reproduced a newspaper office in Bruxelles. I found the building volume very interesting to make wide renders so I decided to revisit it completely playing around with some art furunitures and trees.
I exclusively used DL mode 3, the other modes were very hard to bring out something usable due to low light. As always it's a mix of two renders, one with sun and another with HDR.
Lot of postpro to fix the flatness produced by DL mode 3. Some people were rendered other added in postpro.
Rendering times were about 20 min per render, so more or less 40 min to produce the two required images to mix.
Sorry, there are a lot of images and some more will come later on ...
I remember that project and it liked me a lot. with this new "attempt" I think that you have enhanced a lot the great job that you've done before. I found that this new version has got a more natural lighting and attractive mood (all images are 100% impressive....impressive how you're able to fit the people with the scene). I'm sure to have puntualized this in another post.....you're absolutely an artist (lot, lot more than a "master" of 3D graphic that is able to produce photoreal renders but without emotional impact). Thanks for the inspirations that you give with your renders
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Great work. And yet, perfect integration of characters !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.