Animation test

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enricocerica
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Here is an animation test, the complete sequence had about 1800 frames but I stop it at about 800 after more or less 3h.
Rendered with direct light and 128 samples per image.
I used blender physics to create the animation and a modified obj export script to export the complete animation for octane.

The file is about 20mb

http://dl.dropbox.com/u/4892286/0001_0785.mp4
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GeoPappas
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Great job.

I really like the camera motion, especially at the end (when the camera zooms in on one of the spheres).
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radiance
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Hey enrico, nice job :)

one thing that can be added to make it less 'shaky' is camera motion blur,
maybe you can add the required button and export facility for exporting the mblur parameters to the script ?

you just export the camera position with the command line flags as you do now,
and then export the motion camera flags for the next frame.

any help, send me a PM :)

Radiance
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LetoAtrell
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Awesome!!! Which script did u use?? or is there a tutorial out there on how to export an animation from blender and "import" into octane??
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radiance
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LetoAtrell wrote:Awesome!!! Which script did u use?? or is there a tutorial out there on how to export an animation from blender and "import" into octane??
he used the blender to octane animation export script,
we'll share it here soon when it's %100 done.

Radiance
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LetoAtrell
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As a blender user I can only say one thing: AMEN!!!! ... blender to octane script sounds awesome! Can't wait to put my hands on!!
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[gk]
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what's blender?
*gk runs
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enricocerica
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[gk] wrote:what's blender?
*gk runs
Look there : http://www.blender.org
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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[gk]
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haha
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andrian
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:lol: :lol: :lol: :lol: :lol:
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