Here is an animation test, the complete sequence had about 1800 frames but I stop it at about 800 after more or less 3h.
Rendered with direct light and 128 samples per image.
I used blender physics to create the animation and a modified obj export script to export the complete animation for octane.
The file is about 20mb
http://dl.dropbox.com/u/4892286/0001_0785.mp4
Animation test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Hey enrico, nice job 
one thing that can be added to make it less 'shaky' is camera motion blur,
maybe you can add the required button and export facility for exporting the mblur parameters to the script ?
you just export the camera position with the command line flags as you do now,
and then export the motion camera flags for the next frame.
any help, send me a PM
Radiance

one thing that can be added to make it less 'shaky' is camera motion blur,
maybe you can add the required button and export facility for exporting the mblur parameters to the script ?
you just export the camera position with the command line flags as you do now,
and then export the motion camera flags for the next frame.
any help, send me a PM

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- LetoAtrell
- Posts: 40
- Joined: Thu Apr 15, 2010 8:01 am
Awesome!!! Which script did u use?? or is there a tutorial out there on how to export an animation from blender and "import" into octane??
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
he used the blender to octane animation export script,LetoAtrell wrote:Awesome!!! Which script did u use?? or is there a tutorial out there on how to export an animation from blender and "import" into octane??
we'll share it here soon when it's %100 done.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- LetoAtrell
- Posts: 40
- Joined: Thu Apr 15, 2010 8:01 am
As a blender user I can only say one thing: AMEN!!!! ... blender to octane script sounds awesome! Can't wait to put my hands on!!
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
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Look there : http://www.blender.org[gk] wrote:what's blender?
*gk runs
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be





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CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1