OctaneRender 2020 for Poser [TEST and STABLE]

Forums: OctaneRender 2020 for Poser [TEST and STABLE]
Poser (Integrated Plugin developed by Paul Kinnane)

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OctaneRender 2020 for Poser [TEST and STABLE]

Postby face_off » Sat Dec 21, 2019 5:24 am

face_off Sat Dec 21, 2019 5:24 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Poser TEST and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you have the latest Poser Service Release installed.

3) Pls read http://poserphysics.blogspot.com.au/2016/03/before-you-submit-octane-support.html prior to posting support issues.

4) Cuda error 999 - failed to load shader code: Multiple definition of 'cpSptStatistics' in 'cuda_teturemode' means that your plugin version is too old for the Nvidia drivers that are installed, so update to the latest version of the plugin.

5) LiveDb materials containing OSL nodes will not load into the plugin correctly. The plugin does not currently support OSL Projection or Texture nodes. Instead, copy these Livedb materials into the clipboard from Octane Standalone and paste them into a NodeGraph material in the plugin.

Poser Version
Windows: Poser9/PoserPro2012, Poser10/PoserPro2014 and Poser 11/11 Pro, and Poser 11.2 on Windows XP, Vista, 7 and 8.
OSX : PoserPro2012, PoserPro2014 and Poser 11/11 Pro 64bit, and Poser 11.2 on MAC OS X 10.9.4 onwards.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 417 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Standalone 4.00.

Support Issues
If you have a support issue, pls provide the following information:
- OctaneRender for Plugin version (ie. 2.23.1.56)
- Poser version (Poser -> Help -> About Poser) - list the build number (eg. 9.0.3.23027)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version

Also have ready a copy of
- octaneplugin.log and cuda.log file from your Poser temp direction (Poser -> Edit -> General Preferences -> Misc tab to find the temp directory), and
- config.xml, which is in C:\Users\[username]\AppData\Roaming\Poser Pro\9 for Poser 9/2012 and C:\Users\[username]\AppData\Roaming\Poser Pro\10 for Poser10/2014.

If you have questions
- Read the latest up-to-date on-line manual
- Read Wim's Poser Plugin User Guide
- Watch the Features Video
- Read the Features Blog Posting
- Watch the Introductory Tutorial
- Watch the Instancing Video
- Watch the HDR Light Studio Video
- Post your question on this forum thread

Download Links

If you save a .PZ3 scene containing any of the new Octane 2020.1 nodes (ie. the Random Walk Medium) with this version of the plugin and then need to reload that scene into the Octane 4, 2018.1, or 2019.1 version of the plugin, you will get an "Error creating pin None as type * for saved item" python error. If this happens, you need to find the materials in the Material tree containing these nodes and rightclick->"Reconvert this Material from Poser".

Current STABLE build (Octane 2020.1 RC2)


Previous STABLE build (Octane 2020.1 XB3)


Release Notes

2020.1.0.100 (21-Mar-2020)
- Compiled with Octane 2020.1 RC2
- Fixed material conversion issue when Physical Materials with a Displacement map are converted to Octane nodes

2020.1.0.99 (22-Jan-2020)
- Compiled with Octane 2020.1 XB3
- Fixed issue with pasting a material where the "Use Copied" and "Retain Exiting" texture options were working in reverse

2020.1.0.98 (21-Dec-2019)
- Compiled with Octane 2020.1 XB1
- Added Kosek-Wilke Daylight Model
- Added the Hair Material node
- Added the Random Walk medium (NOTE: If you enable Lock Step Length Pins on any of the Mediums, the Volume Shadow Ray Step Length will override the Volume Step Length)
- Octane 2020.1 Quad and Sphere Lights are not yet implemented

Paul
Last edited by face_off on Fri Mar 20, 2020 10:57 pm, edited 2 times in total.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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face_off
Octane Plugin Developer
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Posts: 13832
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Re: OctaneRender 2020 for Poser [TEST and STABLE]

Postby face_off » Wed Jan 22, 2020 3:32 am

face_off Wed Jan 22, 2020 3:32 am
I have updated the installers at the top of this thread with:

2020.1.0.99
- Compiled with Octane 2020.1 XB3
- Fixed issue with pasting a material where the "Use Copied" and "Retain Exiting" texture options were working in reverse

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 13832
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2020 for Poser [TEST and STABLE]

Postby face_off » Fri Mar 20, 2020 10:58 pm

face_off Fri Mar 20, 2020 10:58 pm
I have updated the installers at the top of this thread with:

2020.1.0.100
- Compiled with Octane 2020.1 RC2
- Fixed material conversion issue when Physical Materials with a Displacement map are converted to Octane nodes

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 13832
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

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