Poser 11.2 Update

Poser (Integrated Plugin developed by Paul Kinnane)

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pegot
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Do we need to do anything special regarding the Octane Poser Plugin for the Poser 11.2 update? Also will the Octane Plugin work with the 11.2 Update? Apparently this update is a bridge between Smith Micro and the new owners, Bondware. They are saying we must update today because Smith Micro will be shutting down their license servers:

Why You Should Update To Poser 11.2 On September 19:
https://www.posersoftware.com/article/4 ... on-sept-19
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Win 10
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pegot
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Joined: Mon Nov 07, 2011 3:44 am

Well I didn't have to do anything. Just updated Poser to 11.2 and Octane plugin seems to still work fine!
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Erick
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Posts: 249
Joined: Thu Sep 13, 2012 9:40 am

That's great to hear.
Thanks for the info!
greenwinnebago
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I've noticed what I'm pretty sure is a new problem. Note that I'm using Octane v3.7.0.85, along with the V4 redspec shaders.

Basically, when subdivision is enabled on a figure, there'sa noticeable lighting inconsistency along the seams between two body parts. It's shown up across different figures, although I'm not sure if I've tested it without redspec, so it's possible that's the issue. I tried changing to different subdivision methods, but that didn't fix it either. Any help would be great!
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I've noticed what I'm pretty sure is a new problem. Note that I'm using Octane v3.7.0.85, along with the V4 redspec shaders.

Basically, when subdivision is enabled on a figure, there'sa noticeable lighting inconsistency along the seams between two body parts. It's shown up across different figures, although I'm not sure if I've tested it without redspec, so it's possible that's the issue. I tried changing to different subdivision methods, but that didn't fix it either. Any help would be great!
Try changing the Skinning Method.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
greenwinnebago
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Posts: 7
Joined: Wed Mar 11, 2015 12:57 am

Changing the skinning method unfortunately doesn't fix the problem. I tried a BUNCH of different things, and the only thing that worked was turning off subdivision entirely, which of course has some obvious downsides. Check out the attached image to see all the different things I tried that didn't work.

It's not shaders. It's not morphs or scale. It's not the skinning method. It's... something. If there's some trick I forgot to enable, that would be great to know... otherwise, I suspect it's something that might require some kind of change to either Poser or the Octane plugin to fix, and I suspect I'm going to have more luck talking to you than to the Poser people, since (I'm assuming) a relatively small percentage of all Poser users have Octane.

It's not included in the image but I also tried playing around with Ray Epsilon and GI Clamp, among other Octane settings, and it didn't have any effect. Neither did changing the kernel.

I'm using Octane version 3.7.0.85 (later versions caused problems with some of my shaders so I'd prefer not to upgrade for the time being.) Poser version is 11.2.296.

I hope I'm not being too difficult, and if the issue is specific to version 3.7.0.85 , I'm guessing that fixing it isn't your highest priority... but I would appreciate any assistance you can give me. For the time being I can fix it in photoshop, but that's obviously not an ideal state of affairs for premium rendering software, and I really doubt I'm the only one who's affected. I'd really appreciate any help you can give me, thanks in advance!
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wimvdb
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I have seen this as well, but for me changing the skinning method to unimesh fixes it.

the problem seems to occur at certain lighting angles when smoothing is turned on at the skin material. The algorithm to determine shadows and reflection seems to break at body-part border and shows seams.

Your problem however does not seem to be at body-part border .

But try setting the figure to unimesh, it makes the figure a single bodypart.
Other thing you could try is to use Octane smoothing instead of Poser smoothing: In the plugin setup, change the smoothing angle from 0 (poser smoothing) to 80 (Octane smoothing).
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
greenwinnebago
Licensed Customer
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Joined: Wed Mar 11, 2015 12:57 am

I did have unimesh enabled for a number of the renders (I labeled which ones in the images I posted.) And yes, enabling unimesh used to fix those issues for me... but now it doesn't. That's the whole problem in a nutshell, really.

The creases are definitely along the body part borders... Not the material borders, but the body part borders. You can see in the attached file where I compare a Poser real-time screencap with the abdomen highlighted, with an Octane area render of the same area. The images aren't perfectly aligned or scaled, but you can clearly see the shape of the abdomen reflected in the creases on the Octane render.

The attached Octane screenshot, by the way, is done with the model in Unimesh and the Octane smoothing angle set to 80.00, so clearly that doesn't fix the problem either. Also, for what it's worth, while I have mostly used a single scene to demonstrate the problems, it shows up with other characters, scenes and lighting conditions.
seam comparison.jpg
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm using Octane version 3.7.0.85
I am very sorry, but that version of the plugin is not longer supported (and I cannot even run it on my system with the latest Nvidia drivers).

I suggest updating to the more recent versions of Octane and the plugin and seeing if the error still occurs. You could try the DEMO version if in doubt.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
ptstudios
Licensed Customer
Posts: 4
Joined: Tue Sep 18, 2018 9:04 pm

I think I've found a problem with Poser 11.2 and the Octane 3 plug on the Mac. I know it is an older plug-in and I was prevented from going to Octane 4 by Mac OS not cooperating with Photoshop (welcome to the new world).

In Plugin vers 3, you can create your scene and send it to Octane - most of it seems to work okay until you try and convert Poser lights to Octane emitters.
The script starts and never finishes. With an empty scene it seems to work but with an error. . .but the emitter will appear in the scene though it is "unpinned."

With a character in the scene, the script starts to run and then the plug locks up. The progress spinner rotates till you force Poser to quit.

I reloaded the plugs into the 11.2 directory but with no luck. Any ideas?

Best regards.

P
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