on using dials to determine values in Octane as advertised...
Namely Displacement height and offset are using separate dials in poser, and are animated to increase
over time... When i pick a single frame manually and render it everything seems to be working and corresponding
to the value set in the dial, BUT when I render an animation, got to halfway through and the displacement doesn't seem
to change at all... BUG?
[EDIT] I stopped the rendering process to investigate why isn't the displacement showing up, but after a time
I just decided, "whatever i have to have it rendered for tomorrow" so I picked up from the frame i interrupted
the rendering process. But it seems that when i start rendering from that frame now magically the displacement
shows up... It still doesnt animate it just picked up from the value it was set for that frame i resumed rendering on...
Also "mix" node doesn't work on the displacement texture when you use the material mix (two glossy and
displacement). When I try to use 2 different displacements and use mix value to determine how they mix, the
displacement doesnt show up at all both in single frame renders and animation... :/ My plan was to use Poser dial
on the mix value...
Please forward it to the development team, for a fix, because otherwise the dial feature is useless...
